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[Change-Log] v132 Bugs Fixed.

Bugs fixed:

  • Fixed moving through push-doors really fast.
  • Fixed “Homing Missile” sometimes getting insane speed when shot with a bullet.
  • Fixed “Homing Missile” not blowing up when colliding certain other objects.
  • Fixed “Gyrojet” incorrect glowing FX on clients
  • Fixed “Self-Destruct” spamming explosions on clients.
  • Fixed partially opening volt locks creating crazy decimals and not syncing correctly.
  • Fixed buy timer running out in “Team-Strike” not resulting in correct behavior.
  • Fixed bots balancing incorrectly in “Team-Strike” and other modes when players leave/join.
  • Fixed “Team-Strike” rounds draw counting correctly towards ending the match.
  • Fixed “Face” shooting missiles to the right.
  • Fixed first phase in “Face” waiting too long to expose red spark.
  • Fixed dangerous water in “Loading Bays” causing a possible progress blocker.
  • Fixed fish spawners in “Loading Bays” not spawning the fish they are supposed to.
  • Fixed "Flashbang" accidentally having too much visual glow
  • Reduced visual explosion glow of "Thermal bombs".
  • Fixed "Jet Usage" tap/hold preference now working correctly.
  • Fixed Left Shift and Right Shift working correctly. WASD+Mouse preset was using "Shift" for "Roll", but that button did now work correctly.
  • Fixed report tags being deleted when restarting story chapters.
  • Fixed Clients not being able to push boxes as easily as the host!
  • Fixed UTF-8 file paths not saving config files correctly! People with é and other such characters in their folder name should now have less issues!
  • Leaving a pet or vehicle in water now works correctly
  • Fixed Team-Strike map “Forest” not having any default music.
  • Fixed ammo pickups not prioritizing the selected weapon.
  • Fixed upgrade icons not showing up until you inspect them.
  • Fixed crash related to rail burster with upgrade wheel in story
  • Fixed “leftSafeZone” not working properly in classic survival
  • Fixed out of ammo recoil applying flip state wrong
  • Fixed ciphers not being saved as drops in story, making them disappear if you leave the map before picking it up.
  • Fixed beam gun not using ammo on client causing client to not be able to issue reload.
  • Improved “Sabrewing” ai for flying to head. Should be less jumping about trying to land.
  • Improved “Sabrewing” landing on head logic for network clients.
  • Only shots you shoot yourself are now counted towards accuracy, and it can no longer go above 100%.
  • Re-added onDestroy behaviour to decoration loot tiles. Some user maps broke when removing them. If you have not re-saved the map this should automatically restore the functionality.
  • Fixed bug in editor where tile’s center positions would not be recalculated when rotating and scaling.
  • Fixed memory leak in editor that caused the memory to grow rather severely every time a map was tested.
  • Adjusted the radioactive shots that the “Mutaflies” emit when they die to make them less likely to just disappear directly.
  • Fixed deselecting a profile working.
  • Fixed charming and taming icons sometimes not being visible with neutral characters.
  • Fixed wing sync for fly and wasp
  • Survival main score now says “Score” instead of “Players”...
  • Fixed color issues with helper characters in online.
  • Fixed taming not working as well for clients online.
  • Improved “Predator” disabled animation to clip less with legs.
  • Fixed riding hacked “Predators” and being thrown off when the hack wears off.
  • Fixed survival leaderboards sorting. Unfortunately all the old score in survival will need to be reset. This will be done when we push the default build.
  • Fixed achievement “Respectable in all Regards” not triggering if the last achievement you get is not inside story.
  • Fixed “Survival” special objectives not being visible on clients.
  • Fixed ammo stack sometimes becoming zero for clients.
  • Fixed "Shield Batteries" stack sometimes becoming zero for clients.
  • Fixed syncing of "Materializer".
  • Fixed syncing of "Hack Device".
  • Fixed hacked enemies aiming at themselves sometimes.