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[Beta] Brain, bugs, movement, tutorial

Hello! The beta has been updated and there is a lot of stuff..
We have game play improvements, bug fixes and a new tutorial!

The next couple of days will be focused on Quality Assurance and making some videos and materials describing this past month's updates.

Here is the current Beta full list of changes (compared to default build):

EDIT: quick update of build to correct Crash related to Etac-Bosses.

Features

  • You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any access to other story nodes by doing so.
  • New Tutorial! You can consider this much more of an introduction to story too.

Game-play:

  • Jump-Kick force is now twice as snappy (force is applied over less frames) but to compensate about 7.5% weaker. In practice, this is a net-increase of control since jump-kicks counter-act gravity and the spread out force application during an air roll. So it will feel slightly stronger, but mostly snappier.
  • Slightly improved wall-jumping abilities in general. For example, in a tight shaft, jump up on a wall, and hold jump to criss-cross upwards.
  • Rolling off a wall is now stronger.
  • Simply jumping while sitting on a wall has slightly more push out from wall and up force.
  • Sliding down a wall and hopping off retains more speed.
  • Improved brain movement. Flying is way more intuitive and fun. Jump will throttle and the brain will face whatever direction you press on arrows or stick. Roll button is now an air-brake. (Brain movement on keyboard is currently a bit strange, will fix)
  • Improved camera in speed challenges. Camera now tracks ahead towards the next checkpoint.
  • Improved jet bike movement. Stabilized some crazy up-draft speeds when switching direction. Removed the sneak strafe flying since it didn’t really help with anything.
  • Changed co-op respawn logic. You can now always respawn your friend by walking over a checkpoint. These are always free. Furthermore, you will now only use respawn-cells when all players are dead.
  • Improved helper logic in co-op. Now pets will join whoever is left alive in story until their original owner can be respawned at a checkpoint.
  • Explosive force on tiles (boxes and such) increased by 5 times!
  • Equipped shield belts in the ship now come fully charged! No need to waste a battery each time.
  • Targets that lost their head are no longer considered auto aim targets.
  • Current combo level now visible to clarify confusion about how it works.
  • Added more checkpoints to The Trappers outdoor maps.
  • Made the first jump in “Trunkopolis Enclave” easier.
  • Added ammo pickup feedback that shows what kind of ammo and how much you received.
  • Lowered frequency and reduced speed of lava balls on Deathmatch map “Secret Hideout”.
  • Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75).
  • Dynamite heat wave halved speed.
  • Dynamite halved amount of heat waves.
  • Dynamite reduced heat-wave bounciness to (0.1) was (0.15)
  • Thermal bomb now emits (5) instant heat in a radius too was (0).
  • Thermal bomb increased speed of heat wave by 50%
  • Thermal bomb increased heat of heat-wave to (10), was (1)
  • Thermal bomb increased heat-wave bounciness to (0.3) was (0.15)
  • Thermal bomb added explosive push against other grenades (like all other bombs)
  • ”Weaving Spikebacks” can now swim.
  • Upgrade bench can now be used by more than 1 person at a time.
  • Survival shops have more organized columns guaranteeing a more predictable offer of items.
  • Survival shops now refill the shops as items are purchased.
  • Survival shops no longer adapt the stacks to the amount of players, since they are now refilled instead.
  • Survival shops reduced visual intensity of restocking
  • Survival shops sell-UI now shows helpful slot names.
  • Survival shops sell-UI now shows item icons of hovered item.
  • Rotated melee weapons in shop to make them fit better.
  • Added more ammo and shield belt shops to chapter 1.
  • Controllers without profiles now default to more interesting colors.
  • Player names for controllers without profiles now default to “P1”, “P2”, …
  • Player names can be slightly larger if they are very short, and some more spacing in hud.
  • ”Sabrewings” now default to a different color than ai birds.
  • Improved dance charming and made friendly character charm-able as well as enemies.
  • Charming a shop-keeper with dance will now issue a rebate for the goods on display.
  • Added a shadow behind charm and taming icon to show at what size success will occur.
  • When browsing market items, the responsible shopkeeper is now marked
  • Secrets now automatically reserve the pickups for the player.
  • Improved “Predator” disabled animation to clip less with legs.
  • "Jetbikes" are now considered vehicles which means they will always be allowed to fade to background if you want to pass by them.
  • Improved "Jetbike" landing gear deployment accuracy

Bugs:

  • Fixed report tags being deleted when restarting story chapters.
  • Fixed Clients not being able to push boxes as easily as the host!
  • Fixed UTF-8 file paths not saving config files correctly! People with é and other such characters in their folder name should now have less issues!
  • Leaving a pet or vehicle in water now works correctly
  • Fixed Team-Strike map “Forest” not having any default music.
  • Fixed ammo pickups not prioritizing the selected weapon.
  • Fixed upgrade icons not showing up until you inspect them.
  • Fixed crash related to rail burster with upgrade wheel in story
  • Fixed “leftSafeZone” not working properly in classic survival
  • Fixed out of ammo recoil applying flip state wrong
  • Fixed ciphers not being saved as drops in story, making them disappear if you leave the map before picking it up.
  • Fixed beam gun not using ammo on client causing client to not be able to issue reload.
  • Improved “Sabrewing” ai for flying to head. Should be less jumping about trying to land.
  • Improved “Sabrewing” landing on head logic for network clients.
  • Only shots you shoot yourself are now counted towards accuracy, and it can no longer go above 100%.
  • Re-added onDestroy behavior to decoration loot tiles. Some user maps broke when removing them. If you have not re-saved the map this should automatically restore the functionality.
  • Fixed bug in editor where tile’s center positions would not be recalculated when rotating and scaling.
  • Fixed memory leak in editor that caused the memory to grow rather severely every time a map was tested.
  • Adjusted the radioactive shots that the “Mutaflies” emit when they die to make them less likely to just disappear directly.
  • Fixed deselecting a profile working.
  • Fixed charming and taming icons sometimes not being visible with neutral characters.
  • Fixed wing sync for fly and wasp
  • Survival main score now says “Score” instead of “Players”...
  • Fixed color issues with helper characters in online.
  • Fixed taming not working as well for clients online.
  • Fixed riding hacked predators and being thrown off when the hack wears off.
  • Fixed survival leaderboards sorting. Unfortunately all the old score in survival will need to be reset. This will be done when we push the default build.