Early Access Update 4
build id: 2015-05-25_19-48-57
Hello all! We are happy to announce a new update to Space Beast Terror Fright.
Weapon Model Interpolation
The weapon model now interpolates orientation slightly. You can see this effect when you spin around quickly in that your model and flashlight will take tiny amount of time to catch up to your viewing angles. This is simply aesthetic and makes the weapon feel slightly less rigid when turning.
Updated Sentry Visuals
The Sentries have been updated to turn off all lights and audio when they are depleted. In addition the text display will change to red to indicate a depleted sentry. Infravision is also updated so that depleted sentries are "cold".
New Player Models / Gender Preferences
We are happy to announce the integration of our own design in player / hero models. The new model is significantly more hi-def than the original placeholder and more in line with the graphical style of the game at large.
In a fun / experimental twist we decided to implement texture compositing to allow us to composite custom face textures on top of the base textures for the hero. We have initially added 4 males and 4 females as an experiment, but are anticipating supporting "user faces" in the future. This whole system has been kept as simple as possible and is by design supposed to look a bit goofy; the faces are simply front-projected onto very simple geometry in the player model. Careful observation will reveal that the player model does not have a nose, for example. You can preview all the current player models and textures in the About S.B.T.F. menu.
We use the same face textures to composite player gibs, so players who die will no longer spawn beast gibs. If you look carefully you may well find a dead player face staring back at you from the floor.
This whole compositing idea ties in to our new support for gender preference (available in the options menu). We have tagged all the first names in the system as either male or female, and based on that the system will automatically swap both names and player textures if you express a gender preference. The default is no preference, and will work as before. Currently player textures are generated at mission load time, so changing gender preference in-mission will currently only affect names, not player textures. The next mission loaded will however display the correct textures.
https://youtu.be/bvdRmwYekFk
Work In Progress : Steam Lobbies and Peer-to-Peer Networking
In tandem with our work on the new player models we have continued implementation of Steam Lobbies and Peer-to-Peer Networking. The lobby system has been tested and works fine with our architecture, and the next step is to get the actual in-mission networking running. Please note that the current release does not include any new networking functionality, but LAN should work as per the previous update. Again we ask as many players as possible to test LAN functionality if at all possible.
As always, thank you for your support and patience,
/nornware AB c/o johno
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