Developer postOriginal post (opens in a new tab)

Early Access Update Tjugotre (23)

Early Access Update Tjugotre (23)

build id: 56B6750D

Hello all! We are happy to announce a new update to Space Beast Terror Fright.

Bugfix Update
This update is mainly a stability and bugfix update.

  • Switched to dedicated screen rendertargets for each hero, in order to avoid GPU memory thrashing when using screen splits.
  • Added checks for reachability in all publicly deployed planners.
  • Switched from circular to hexagonal aim assist icon shape.
  • Added credits for third party composers (Billy Swartzel and Isaac Wingrove). Music from Isaac Wingrove is not yet implemented but is coming soon.
  • Plan::Cell.entity and Plan::Cell.tile are now merged to a single byte value with a floor bit. This removes data redundancy in preparation for a future level editor.
  • Airlock "outside door control index" is now implicitly based on flags. This removes data redundancy in preparation for a future level editor.
  • All tracker / map textures are now a single texture atlas, reducing draw calls.
  • Disabled mission menu when any player is dying; this means you can no longer "cheat" to avoid dying once the death animation sequence is active.
  • Fixed broken aim-assist positions in certain screen split permutations.
  • Bolts no longer collide with dead Beasts or Creeps. This fixes inaccurate kill statistics, often seen when using the shotgun.

As always, thank you for your support and patience,
/nornware AB c/o johno

nornware Dev Feed
nornware on Facebook
nornware on Twitter
nornware on YouTube