Early Access Update Tjugosex (26)
build id: 56E2F7F5 56E337D3
EDIT: Bugfixes:
- Fixed position of the Reactor Overload text.
- Fixed spawn positions of Random Breaches to not occur in Door / Fence frames.
nornware AB is happy to announce a new update to Space Beast Terror Fright.
Power Failures
Power Failures will now randomly happen when the player does something that could reasonably (in game logic?) change the amount of amperage used by the whole spacecraft. This includes things like interacting with a Core / Sentry / Armory / Coolant / Door / Fence. There are Rules options that control how big this chance is (none, more, less...)
If a Power Failure occurs ALL lights are off and ALL ship functionality is down. The only way to get the power back on is to find a Breaker and manually reset the fuses. The HUD will now replace the distance to the nearest Datacore with the distance to the nearest Breaker; this in order to relieve some of the pressure on the player who may well be battling Beasts and Creeps with only a depleted flashlight. Of course, if your flashlight is damaged you will have no lightsource at all except for muzzle flashes...
Once a Breaker has been reset there is a lockout period so that Power Failures can't happen again for a certain amount of time.
As suggested by the community I also turn off the music while power is out, except for the very top end / highest intensity part of each theme so you still get the noise / scream / chaos of Beasts being very near. Most of the time however everything is pretty silent and spooky.
In order to deal with closed Doors when power is out, players can now push them open slowly by simply trying to walk through them. After they are opened (by game physics) enough to let the player through they cannot be closed again while power is out. I have added some suitable grinding audio for Doors sliding open.
This kind of close interaction required solving the issue of the player flashlight being inside level geometry and "hiding" the light altogether (something that has always been an issue), because pushing right up against a Door is required to get it open and through it. This turned out to increase the utility of the flashlight across the board, a welcome change.
Note that Beasts can also push open Doors when power is out, which has big implications...
As always, thank you for your support and patience,
/nornware AB c/o johno
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