Early Access Update Tjugotre (23)
build id: 56B6750D
Hello all! We are happy to announce a new update to Space Beast Terror Fright.
Bugfix Update
This update is mainly a stability and bugfix update.
- Switched to dedicated screen rendertargets for each hero, in order to avoid GPU memory thrashing when using screen splits.
- Added checks for reachability in all publicly deployed planners.
- Switched from circular to hexagonal aim assist icon shape.
- Added credits for third party composers (Billy Swartzel and Isaac Wingrove). Music from Isaac Wingrove is not yet implemented but is coming soon.
- Plan::Cell.entity and Plan::Cell.tile are now merged to a single byte value with a floor bit. This removes data redundancy in preparation for a future level editor.
- Airlock "outside door control index" is now implicitly based on flags. This removes data redundancy in preparation for a future level editor.
- All tracker / map textures are now a single texture atlas, reducing draw calls.
- Disabled mission menu when any player is dying; this means you can no longer "cheat" to avoid dying once the death animation sequence is active.
- Fixed broken aim-assist positions in certain screen split permutations.
- Bolts no longer collide with dead Beasts or Creeps. This fixes inaccurate kill statistics, often seen when using the shotgun.
As always, thank you for your support and patience,
/nornware AB c/o johno
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