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Early Access Update Tjugoåtta (28)

Early Access Update Tjugoåtta (28)

build id: 5708DFE1

nornware AB is happy to announce a new update to Space Beast Terror Fright.

Maintenance Update
This update is mainly about behind the scenes maintenance, refactoring, and optimizations to the game's code.

  • Default options for Dungeons now have Big Rooms again.
  • Infestation texture styles have been updated.
  • Infestation texture mapping has been changed to axial instead of the previous stretchy method. This unifies texture resolution much more and removes stretching artifacts, but at the expense of more texture seams.
  • New Rules option "Uniform Speed": With this set to off (the default) players will move at 70% top speed when backpedaling. Moving to the side is 85% of max, and everything in between is interpolated. This was a community suggestion. Turning this option on results in the legacy behavior of movement being the same speed in all directions.
  • Fixed crash bug in Deathmatch that occured when downloading an Upgrade.
  • Made some Advanced Party Config layout adjustments to avoid text overlap.
  • Optimized texture sizes for some models that had excessive texture density.
  • The Plan preview now shows Breaches over Breakers in cases where they reside in the same map cell.
  • Generation of custom player textures is now done in-memory and no longer writes temporary files to user appdata.
  • Level style data format has been changed from text to binary and heavily optimized for fast load times.
  • Heavy optimization has been done to the entire mission generation pipeline, and as a result missions should load roughly twice as fast.
  • Network events have been completely refactored in order to avoid multi-triggered events in networked games with high latency. This was especially evident in the mission log. This may result in better networking performance across the board because the game is doing far less redundant processing when performing prediction and re-simulation.
  • Fixed a bug where having no infestation would crash the Infravision shader.
  • Game statistics reporting is now asynchronous and will no longer stall the process immediately after completing a mission.

As always, thank you for your support and patience,
/nornware AB c/o johno

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