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Early Access Update Trettionio (39)

Early Access Update Trettionio (39)

build id: 5B195EB9

nornware AB is happy to announce a new update to Space Beast Terror Fright.

Bugfix: Science
Unfortunately the last update rolled out with a bug in mission-to-mission Science persistence, where teammates dying would erroneously reset Science so it did not carry over. This seemed only to happen in team games (not single player), but that was quite unfortunate as the meta-game effects of the new Science concept in multiplayer / co-op games needs to be assessed. This is now fixed.

Adjusting User Interface Look and Feel
In agreement with some forum comments I felt quite strongly that the new loadout system really motivated switching most options in mission config screens to use drop lists instead of spinners, so I have overhauled most relevant options to use drop lists now.

In the process sort of stumbled into a bit of an overhaul of the look and feel of the user interface in general. Mainly it's about simplifying the button graphics and cleaning up the look of the font to no longer have a black outline. The use of glow has mostly been removed as well. I also dim non-interactive elements quite a bit when drop lists are open in order to focus the user's attention to the interactive elements.

I still feel like the front-end user interface has a bit too many colors (a problem that plagues Space Beast Terror Fright in general imho since the addition of Armories and Repairs), but still it's a move in the right direction. The new background image in the menus is me experimenting with digital paintovers, and this one just cracked me up too much not to use it... :)

While refactoring all the user interface code I stumbled onto a (in my opinion) nifty addition to the text scanning effect; now the text is garbled while scanning out. I feel this adds to the general glitchiness / low-tech feel that I'm shooting for.

As always, thank you for your support and patience.
/nornware AB c/o johno

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