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Early Access Update Trettiosex (36)

Early Access Update Trettiosex (36)

build id: 596F8BA7

nornware AB is happy to announce a new update to Space Beast Terror Fright.

Mission of the Day
There is now a dedicated button in the main menu for playing the "Mission of the Day". This mission will be new and unique every day (unix time / 86400) and uses default settings (Salvage/Randomize All). Time remaining until the mission changes is also displayed. When you play this mission you will always get a new character independent of your other local characters.

I personally find it interesting and motivating psychologically to try to beat this arbitrary challenge within 24 hours. While not implemented yet, I envision using the Steam leaderboards in a new way to log the number of attempts each player takes to beat the Mission of the Day, with the lowest attempt count being the winner. In the case of ties, I think unix time will have to be the tie breaker, with the player that completes the mission first being the winner.

If this mechanic proves interesting I expect it will provide the basis for things like Campaign of the Week.

Miscellaneous

  • Reticle Scale: A new option slider allows the user to scale the aiming reticle. This replaces the previous option for showing/hiding the reticle, as the lowest slider setting will remove the reticle altogether (including the aim assist text).
  • Master Volume: A new option slider allows the user to control the overall volume of the audio mix.
  • Increased Slider Resolution: All options sliders now have twice the previous resolution.
  • Breach / Door Break Effects: Breaches and Doors breaking now use the same effects, now with more flare particles.
  • Adjusted sound effect falloff ranges and more appropriate audio emitter positions.
  • Gibs now use the PVS (Potentially Visible Set) information to significantly reduce the CPU load for determining which gib meshes to generate each frame.
  • BUGFIX: Fixed bug where room options in Mazes were displayed wrong.
  • BUGFIX: Fixed hud showing FLT_MAX distance to civilian.

Known Issues

  • No Leaderboard Entries for Mission of the Day: As mentioned, leaderboards for Mission of the Day are not (yet) implemented. The mission outcome screen uses the same code path as usual, but since no scores are posted to the backend the mission outcome screen will show no personal score and no entries in the leaderboards.

As always, thank you for your support and patience.
/nornware AB c/o johno

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