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Update 0.15

Hi guys!

Update 0.15 is almost live and will kick off a week of content for Break_In culminating in an announcement on Friday evening! A quick run through of the features.

Grid

The way you place defenses on your safehouse is now customisable, you can pick what you want to put in which space. This should add a lot to the game going forward!

Note that as of tonight only Junkyard is using the grid, with the Hideout and Apartment maps to follow this week. Forest will be withdrawn for a while until I can improve it and give it some substance.

AI

The AI has been completely rewritten and are now a lot smarter. They'll no longer rush you on arrival, instead searching the place to find you and call to their allies for help. They'll also try and flank you in combat, and advance on you from cover.

UI

The first steps have been taken towards a better UI, though this is only a first iteration with a lot more to come.

Lastly, sorry for the delay. It's been far too long but things are back on track at long last. Thank you to those of you who stuck with the game, and I hope this update improves your experience as dramatically as I think it will!

Craig