Hi everybody. Sorry it's been a bit of while since the last update, but we've been working mainly on multiplayer. However, since that's not quite ready for release, we took some time out to make another update for single player. Currently it's only on the beta branch, but hopefully will be made a general release next weak. If some of you have the time to test the beta though, it'd be a big help. Please remember to state that you're using the beta if you make any posts about it.
The main theme of this update, is improving diplomacy. A lot of changes were made as a result of community suggestions, so we thank you for those and we ask you to keep providing your feedback!
Diplomacy Changes
- Added limited trading of settlements. Settlements may be traded as part of a peace deal, or if returned to the previous owner or founder, or if small enough to be disbanded.
- Added trade embargo declaration.
- Added option to trade info about enemies
- Added diplomatic agreement to attack other players
- AI and Player can make counter offers during negotiations
- Number of diplomatic offers a player can make per turn is limited to 3.
- Can only initiate negotiations with other factions if city or character location is known
- Trade status shown on diplomacy screen
- AI more likely to combine against player who is winning
- Improved ai algorithm for detecting if player is likely to attack them
- AI and player offer fraternal harmony pacts of same length (40 turns)
- Looting reduces diplomatic liking
- Vassals can't loot or block trade if player has an agreement with their overlord. Similarly if a player has an agreement with an overlord, they can't loot their vassals.
- Can't make own noble rebels into vassals
Other Changes
- Looting messages now given for each stack looting, so that zoom button can function
- Stacks can't replenish if they've been in a battle
- Fixed problem with trade routes being duplicated when a settlement changes hands
- Fixed freeze bug when shooting
- Fixed being able to click improvement icons through UI
- Fixed cities starving in first turn of custom game.
- Fixed issues with trade routes not being removed when at war
- Improved handling of eliminated players
- Fixed a couple more bugs relating to freezes and lost income.
- More animation improvements.
- Added a notification for when there isn't enough money to start a queued building.