Hello Everyone
Here's a new update for you all. The changes should make the end game less grindy, and alleviate some of the frustrations with sieges. As always this patch was made possible by your feedback, so keep it coming!
The update is savegame compatible and will be downloaded and installed automatically.
- Surtur
Changelog:
Battle
-Fixed an issue with cannons (and potentially other engines) firing on invalid -trajectories
-Fixed problem with missiles from walls hitting ship
- Removed debug markers under ships in battle
- Fixed naval units going up on land to shoot at walls
- Chariots shoot faster and have higher attack.
- Fixed issue with a destroyed garrison stack blocking city occupation
- Tweaked battle inclusion rules. Less units dragged into battles.
- Rewrote core unit allocation routine for battles.
- Tweaked rules for advance after indecisive battles so that reinforcements can approach besieged city
- Fatigue is based on actions in battle. Units that take no part can recover fatigue
- Increased fatigue recovery rate
Graphics and Animation
- Odd number of stories for Buddhist temples
- Some new combat anims for some units
- Soldiers at rear of units in combat have some animations (not all types implemented yet)
- Fixed some lod and texture issues
Settlements
- Looted hexes revert to cleared terrain.
- Can't recruit at a gate if an enemy is adjacent
- Can't recruit into a garrison if enemy adjacent to all gates
- Reduced suppression effect of Legalist school and removed militia recruitment
- Added militia recruitment bonus to Mohist temples level 2 and 3
- Adjusted recruitment rates and set limits on numbers from population
- Reduced fertility of Mongolian farms
Misc
- Fixed advice not being saved
- Fixed problem with leaders being disassociated with bodyguard. This caused multiple problems including zero income.
- Fixed gray screen of death.
- Fixed not being able to close trap encounter if you don't have enough money
- Fixed being able to escape from trap encounter by pressing Escape
- Fixed diplomacy not showing reasons for rejecting offers. Added more text to explain why they wont become your vassal.
- AI can build armorers.
Tweaked AI to produce more bazaars.