Details of Update May 24. This update is mainly about battles and movement. Armies now line up against each other before engaging in open field battles, and the battle plans have been reworked to operate with the new battle lines, and make them clearer and more useful. A new help page has been added detailing them.
This update contains all the changes from the beta version, together with a number of new improvements. This list details all the changes since the Feb 28 release.
As always, this update could not have been possible without the continues support and feedback from our community and for that we thank all of you!
Battles
- Units line up before battles
- Tweaked battle plans to work with lining up system
- Fully implemented ambush and withdraw plans
- Reserve battle plan re-branded as "support"
- Infantry units entirely armed with missile weapons can skirmish
- General bug fixing and improvement of behavior in battle
- Dropped fancy but impractical 180 turn drill for chariots
- Some tweaking to missile and chariot combat factors
- Defense penalty if hit by missile while moving.
- Improved help and tool tips for battle plans
- Reduced effect of friendly fire
- Allowed more uneven lines in formations
- In battles that include a settlement but are not an assault, archers only attack towers that are close to friends
- In battles that include a settlement, but are not an assault, the battle finishes if one side only has garrison units left
- Defeated stacks in a drawn battle don't return to position
- When a settlement is captured in a battle that has multiple players attacking, the settlement is given to the player whose unit reaches the first undefended breach, or to their overlord if the overlord has combat units in the battle.
UI
- Fixed issue displaying some event messages with double click
- Per climate type picture in custom map screen
- Improved settlement tab tool tip
- Fixed stuck selected tab on tech screen
- Fixed hex grid not being togglable on fastest graphics if disabled in settings
- Fixed display not updating when all units in a settlement disbanded
Settlements
- Added text for improvement completed messages
- Added warning when a queued building can't be paid for
- Fixed issue where no labor unrest was acrued on the last turn of construction if no more items were queued
- Reduced unrest from labor service in easy and normal difficulty levels
- Map resources in use by a friendly settlement are highlighted
- Added a glow to tab of settlements with unrest problems
- Fixed occasional duplicate settlement tab
- Forests adjacent to plateau can be cleared
- Fixed incorrect height of settlement bases created while under fog of war
- Fixed incorrect display of settler availability in settlement list
Unit Movement
- Stacks can move through stacks of other players outside of the other player's territory. I.e. you can still block other players inside your own territory.
- Chariots and artillery can enter woods at 1 hex per turn
- Rivers can be crossed from forests, but not marshes or hills
- Can't cross rivers from flooded terrain
- Increased cost of infantry moving in marsh, and some other move costs
Misc
- Fixed Noble Cav armour upgrade
- Picked light infantry move fast in terrain and have terrain combat bonuses
- Capturing a settlement without a battle now fulfills a diplomatic agreement to attack.
- Some climate types not allowed for small custom maps
- Fixed deer animation
- Fixed duplicate battle reports