New Content
Joining a friend’s room now also requires a password.
Added Bartok Mecha large figure.
Super Trash Can: Sometimes a trash can equivalent to a Premium Pack may spawn in the scene—don’t forget to click multiple times!
When owning multiple cards, listing for sale will now use the last card instead of the first one, avoiding interference with cards already in decks.
Added a bulk order button in the warehouse. No more clicking each item one by one when restocking!
Optimizations
Optimized scene models, textures, and texture resolutions. The game may now experience less mouse drift, lag, and frame drops.
Reduced wallpaper prices to make decorating your card shop more affordable.
Improved staff AI: employees no longer idle or go AFK.
Removed collision from the Panda Keychain.
Removed Comfort Rating from the settlement screen.
Reduced loading time when entering other players' rooms — max 40 seconds. Some items may still fail to sync.
Updated logic when holding items — the client won’t incorrectly grab a box if there’s lag.
Adjusted internal collision on the Luxury Register Counter.
Removed edge collisions on the AC outdoor unit, making it easier to jump onto the roof.
Fixed card battle emblem clipping through the table. Cards now properly lift upward during battle.
If the previous checkout used a card scanner but no one is manning it now, price mismatch prompts will no longer appear.
Cards obtained via redeem codes no longer show generation info in their descriptions.
Bug Fixes
Daily tasks could be claimed infinitely.
Shelf labels may have gone missing.
In high-latency environments, hosts could accidentally list the same item multiple times.
Incorrect profit displayed from the battle table in the settlement screen.
After switching save slots, share rewards still couldn’t be claimed.
Cards you already owned still appeared as "New".
Could repeatedly buy Premium Packs by holding "+" on the Deluxe Pack in the warehouse.
During checkout, customers could drop cards on the ground, and players couldn't pick them up — now fixed.
