BUG
Single-player mode
When purchasing multiple items at once from a tablet, there was sometimes an error in the quantity received, such as ordering 10 boxes but only receiving 2. The cause of this issue has been identified and resolved.
Some card battle sound effects could be heard from a distance before, but now they have been changed to sounds that attenuate with spatial distance. The maximum attenuation distance is 2 meters, which means that the sound of card battles will no longer be heard beyond 2 meters.
Fixed the issue where the model collision for black customers was too small. Now it's easier to aim at black customers to greet them.
Fixed the issue where the cargo boxes would get stuck on the sign of the card shop when players bought more than 40 items.
Fix the issue where custom store names are lost after loading a save file.
Online mode
Fixed the issue where the arm animation of two players during card battles blocked the table.
The customer walking route map has been adjusted. Now there are 4 routes that pass by players 1234 evenly to ensure fairness. Route 1: Passes by the stores in the order of 1243. Route 2: Passes by the stores in the order of 2134. Route 3: Passes by the stores in the order of 3421. Route 4: Passes by the stores in the order of 4312.
Fix card battle issues related to multiplayer online, including problems such as incorrect card switching when changing teams.
Fix the bug that doubles the number of employees the next day when playing in multiplayer mode.
Optimization
The purchased decorative lights now have the functions of adjustable color and brightness. Press C to modify the color and brightness of the purchased decorative lights.
Added the lines that customers would say at the card battle table.
A button for directly selecting the language from the main interface has been added.
We have optimized the stacking method when purchasing a large number of cargo boxes at one time, and now they are more neatly arranged.
The performance of the card display wall has been optimized. Previously, the frame rate would drop significantly when there were too many cards. Now, the performance consumption has been reduced by approximately 90% in such situations.
The appearance style of the card shop's signboard has been optimized.
The color-changing effect of wooden furniture has been optimized. Press C to change the color of furniture such as shelves.
When arranging furniture, change from using QE to the mouse wheel for rotation to increase operational convenience.
The "Return to Shop" function has been added to the pause menu in ESC to address the issue where players get stuck in a scene due to certain reasons. For instance, if Player 1 is in Player 2's shop and Player 2 exits the game, causing the shop to close and leaving Player 1 stuck inside, this function can be used to resolve the situation.
When giving change in cash, add a prompt for giving too much change, informing players that they can click the right mouse button to reduce the change.
Optimize the visual style of the total card value when opening a pack, and optimize the layout of card details and the total collection value in the card collection album.
Some random game tips have been added to the main interface.
Some models on the main interface can be clicked and interacted with.
The graphics settings now include an option for lighting quality, which is set to "High" by default. This option significantly affects performance; reducing the lighting quality and shadow quality can greatly increase the frame rate.
Slightly increase the player's running speed and jumping height.
