Abilities
Added ability: Gash (All melee weapons) Empowered attack. Your next attack causes Bleeding for 2–8 seconds (scales with Strength). Cooldown: 5s · Stamina Cost: 10 · Requirement: 20 STR
Added ability: Charge Shout. You and nearby allies gain 10–20% movement speed for 2–5 seconds (scales with Strength). Cooldown: 15s · Stamina Cost: 40 · Requirement: 100 STR
Added ability: Endure Stance. Removes all debuffs and grants +50–250 Max HP for 10–20 seconds (scales with Strength). Cooldown: 120s · Stamina Cost: 50 · Requirement: 150 STR
Added ability: Parry Stance. Completely blocks the next 1–2 attacks (scales with Dexterity). Cooldown: 20s · Stamina Cost: 25 · Requirement: 100 DEX
Combat
Dash attacks now have a 1.5s cooldown
Vendor
Added Bronze Armour to the Mystery Trader
Added Brigandine Armour to the Mystery Trader
UI
Added Abilities dialog ([A]) allowing you to view abilities and pin them to the hotbar
Added cap information to some stat tooltips (e.g. Mana Save capped at 80%)
Fixed jitter on the HUD and hotbar
Controls
Default change: [T] now opens Titles (chat is opened with Enter)
Default change: [A] now opens Abilities
NPCs
Mobs now display health bars
Some NPCs are now immune to Bleeding where appropriate (e.g. skeletons, golems, giant tree)
Scorpion blood VFX is now green
Fixed an issue where the Giant Tree could get stuck attempting its stomp attack
Magic
Stamina drain on spells now scales with MAG (24–56)
Applies to direct hits only (does not affect splash damage)
Berserk damage multiplier now scales with MAG (+50%–100%)
Paralyze duration now scales with MAG (5–15 seconds)
Fixed stamina drain not applying to some spells (e.g. Earth Shock Wave)
Fixed a bug in the Mana Save formula
Core
Fixed incorrect entries in the bad word filter
Fixed multiple human animation issues related to speed and orientation
