A lot of progress was completed this past week, enough so that I am now polishing and tweaking. I increased the tutorial map size to accommodate for all systems besides free building and rts. The map takes a bit long since I have to make it from scratch, but it allows for full control over the layout. The tutorial map is however very flat and that’s on purpose for the tutorial and to save on time. There are some hills here and there but for the most part it’s flat. Besides polish I am also working mostly on the town management system. While the system is done I wanted to rewrite some code and expand it to be a bit more user friendly. Since building is coming later I wanted to increase content via other systems for now.
I also worked on survival mode a bit to. Survival mode functions as a more intense experience. This mode is a third person shooter and puts you against continuous waves of enemies on a large map. Your goal is to survive and that’s it. There will be power ups, different weapons, and collectables. Right now its very early and the weapons are standard guns you would find now a days, but those will slowly be changed out for scifi weapons when I get the models. The mode itself takes place in the future time within the same universe. This mode will serve as a jump in and kill things with new and cool weapons. Eventually I will add some upgrade system to it to make it more tactical.
Free build is another mode and as the name suggest it’s a place to build buildings and place items inside them. It will become very much like rust in terms of throwing you into a world to gather material and build as you like. It’s still single player so there will be NPC’s doing the same thing as you and attacking you randomly. Multiplayer which will have a bit of all the modes is a much later mode so expect more on that later.
The main mode, story mode will be RPG heavy. Originally it was to be a bit larger than its going to be now, but after reviewing the games progress and fan feedback I decided to do a shorter version this game. Devoured Time is just the first chapter in this universe and there will be many other games continuing the story. Since the game will be a bit smaller than first anticipated the price will only go up about 10 or 15 percent for the final version. All in all I think focusing on the systems I’m working on now and telling a short story will benefit everyone in terms of polish and speed in which the game is complete.
As always thanks for your support and look out for some contest if you interested in creating a quest, item, or character in the game.