Welcome to the Death’s Gambit beta branch! The main focus of testing in this beta is the new talent system. We have added class specific talent trees and an advanced talent tree with dozens of new talents available while overhauling the original talent tree. There’s also a number of new moves and abilities as well. We ask that you experiment with character builds and let us know how they play!
Note: The beta will be live through Thursday March 7 at 8AM PST / 11AM ET. At this time we'll be bringing it down to review all of the received feedback. This schedule is subject to change, and there will likely be an additional beta period in the future.
The feedback we are looking for
We would like your feedback to focus on balance, and any stray bugs you find as well. We suspect that certain builds are much stronger than others, so feel free to experiment and tell us which talent builds feel too strong or too weak. We are not looking for suggestions on new talents, new abilities, or new content. Please keep your feedback focused to what’s present and playable in the build and adjustments we could make to existing talents.
For balance feedback keep the following in mind -
- The third page talent page will only become accessible once you beat a certain boss 60% of the way through the game.
- The fourth page will be unlocked near the end of your first playthrough.
- In order to get better balance feedback we have locked these two talent pages from characters in NG+0.
- If you play a character in NG+ pages 3 and 4 will be unlocked.
- The following areas are blocked off for the sake of the test: Obsidian Vale, Amulvaro’s Observatory, Journey’s End, Caer Siorai, Ylnoth.
- The boss “Cusith” is also not accessible in this build.
- All the new talents do not have finished icon art. These will be replaced later in development
NG+ Shortcut
To expedite your ability to experiment with builds you can now skip to the NG+ selection screen by pressing the ‘N’ key.
Accessing The Beta Branch
To access the beta branch please join our Discord at https://discord.gg/deathsgambit for complete instructions.
New Additions
- Added new game modes called “Starting Traits”. These are unlocked once you have completed the game once. To activate them, create a new character and choose a starting trait on the character creation screen.
- Randomized Items Mode: All dropped items and items in the world have been randomized.
- Heroic Forced Mode: You must defeat the heroic version of each boss before you can progress to the next area. Some bosses don’t drop key story items until killed in heroic.
- Fink Mode: This mode is very much incomplete. Feel free to mess around with it. Just know it will change before the update releases.
- You can now heroic rematch Ione in Gaian’s Cradle and Phoenix Rider in Central Sanctuary
Input Improvements
- Buffering any input now correctly cancels previous inputs. The player will now react a lot more precisely to your inputs.
- Mashing attack no longer causes you to constantly repeat the first part of the combo. This would only happen with weapons with charge attacks.
- Input buffering for ability 2 and ability 3 on controller improved.
- If a roll is buffered it will now frame cancel instead of waiting for the animation to be over for a roll
- Mashing attack and roll will now give more expected results.
- Weapon combo finishers now input buffer a bit more tightly. Some combo finishers could input the next attack the moment the animation started.
- Input buffering for many attacks and weapon combos are tighter.
Balance Adjustments.
- Many talent and ability buffs now last longer.
- Many buffs now correctly reset the buff timer if you cast it again before the buff runs out.
- Bysurge now drops an Immortalite if you attack him in the Garde Tum hallway and he drops below 10hp.
- Assassin's Might no longer has a cooldown.
- Stamina cost of rolling reduced.
- Contagion build-up now resets when using a save statue. The Contagion debuff itself still persists until removed with Panacea.
Animation
- Smaller landing dust added to the jump animation.
- Fixed an animation issue with Great Phoenix Plume, the feather now has the intended faster animation if you are under 30% HP on use.
Bug Fixes
- Fixed a few issues that would cause the player to unexpectedly turn mid animation
- Fixed an issue where entering Bysurge’s boss room would cause the boss fight music to play for a half a second then stop.
- Fixed a bug where the UI would not display receiving a Great Phoenix Plume after killing the Phoenix in Gaians Cradle.
- Fixed an issue where slimes would not give XP if they are killed while still attached to a ceiling.
- Fixed an issue where some music tracks would play outside the room they are supposed to.
- Fixed many issues related to buffs. Many buffs were not increasing your damage by the correct amount. Some examples of buffs fixed are Scythe Reap, Longsword Heroic Lunge, Halberd Lunge, and Cyclone.
- Fixed an issue where applying Trueshot to your arrows would remove any other effect the bow would give. For example: Trueshot would remove the bleed effect of Bow of the Damned.
- Fixed a bug with the Multi-Shot ability that prevented Bow of the Damned from working properly when used in conjunction with Multi-Shot.
- Fixed an issue that would cause players to lose their 14th talent point. When the new content for DG is out, players will no longer have a talent point cap.
- Fixed an issue where the player could jump and use the parry animation at the same time to go flying up in the air.
- Improved the way wings look behind the player during certain animations.
- Improved the way inventory sorts items. The armor tab now sorts items together by type.
- Fixed a bug where Eldritch Casters would go to their idle animation after killed.
- Fixed an issue where leveling up using a controller on PC would give incorrect amounts of stamina. This would fix itself normally when you reset the game.
- Fixed a few bugs where some items wouldn’t show the correct ui when moused over on the inventory.
- Fixed a crash with Bysurge that would happen if you killed him while his clone was up.
- Fixed an issue where you could stack multiple types of “bleed” and “fire dots”. You could stack multiple effects as long as they scaled with different stats. For example bleed effect from daggers could stack with a bleed effect from a greatsword because daggers scale with finesse and greatsword scales with strength .
- Abilities now correctly scale in damage with weapon upgrades.
- Fixed more dialogue and ability description typos
- Many maaaaaany more fixes
Please be aware of the following as you play through. We’re aware of these issues but didn’t want to hold back the beta.
Known issues:
- Cloak of Darkness talent for Assassins is not working in this build.
- Storm Caller Mastery talent is not working in this build.
- Wizard two lightning orb ability does not work at the moment.
- You may find golden carrot items throughout the beta build. This is just something from a future update that slipped through into the beta build. Woops! :P
- Some players are experiencing slowdowns in certain levels during this beta. Playing in windowed mode or a lower resolution fixed this for all users.
- There are a few bugs related to the ability inventory UI. Specifically, you cannot correctly navigate it using a gamepad, so have a mouse handy.
- The map is not fully functional yet as of the time of the beta.
List of New Talents
PAGE 1 TALENTS:
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Soldier's Might
Blocking attacks give you soul energy to use for abilities.
Assassin's Might
Dodging attacks give you soul energy to use for abilities.
Blood Knight's Might
You can regain health that was recently lost if you quickly retaliate.
Wizard's Might
All abilities cost 5 fewer soul energy to use.
Noble's Might
Using items gives you soul energy for abilities.
Sentinel's Might
Parrying gives soul energy to use for abilities.
Acolyte's Might
Killing enemies gives you soul energy to use for abilities.
Inspired Soul
Gain a 20% damage boost for 10 seconds after regaining a lost phoenix feather.
Soul Feather
Using a phoenix feather also gains you 15 soul energy.
Aerial Levitation
Player gets lifted higher when executing air attacks.
Blessing of Protection
Blocking attacks while below 50% health heals you for 25% of the damage blocked.
Soul Arrows
When out of arrows you can continue shooting. Consumes 5 soul energy per soul arrow.
Aerial Mastery
Combo finishers cause your next air attack to deal 4 times more damage.
Blood of the Phoenix
Using feathers when over 90% health removes minor status ailments and restores stamina.
Unlimited Energy
Energy weapons require no soul energy to use for 10 seconds after using an ability.
Weapon Master
Combo finishers of weapon 1 increase the damage of your weapon 2 by 25% for 12 seconds.
Soul Haste
Ability equipped in slot 3 has cooldown reduced by 25%.
Fleeting Protection
The first attack taken after using a Death Statue deals no damage.
Mortal Gift
Gain double experience from killing enemies if you are mortal.
Soul Energy Mastery
Max soul energy increased by 30.
Roll Mastery
Roll attacks increase soul energy gained from attacks by 3 for 12 seconds.
Perfect Block
Blocking attacks at the last moment reduces the stamina lost by 50%.
Soul Trigger
Ability. Increase damage dealt by 50% for 16 seconds. 120 sec cooldown. 30 energy cost.
Block Haste
Blocking attacks lowers the time of any abilities currently on cooldown by 2 seconds.
Kill Haste
Killing enemies lowers the time of any abilities currently on cooldown by 1 second.
Soldier's Mastery
Triples the soul energy gained by blocking.
Assassin's Mastery
Soul energy gained by dodging attacks increased by 4.
Blood Knight's Mastery
Taking damage gives you soul energy to use for abilities.
Wizard's Mastery
All abilities cost 5 fewer soul energy to use.
Noble's Mastery
Increase shards gained from killing enemies by 15%.
Sentinel's Mastery
Doubles the soul energy gained by parrying enemies.
Acolyte's Mastery
Doubles the soul energy gained by killing enemies.
Stamina Restore
Using an ability regenerates all your stamina.
Slide
Can now slide kick if you press dodge while blocking. This can break enemy shields.
Dive Kick
Press jump and down while in the air to do a dive kick. This attack can break enemy shields.
Light Arrow Mastery
Light arrow ability animation is now faster.
Upgraded Ammunition
Can now carry 20 more arrows.
Extra Ability Slot
You now have an additional ability slot to equip another ability.
SOLDIER TALENTS:
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Safety of the Phoenix
Every other used healing feather gives you a shield that makes the next enemy attack taken deal no damage.
Strength Archer
Bows now scale with strength instead of finesse.
X Slash Mastery
X slash curved projectiles come back towards you and deal damage again.
Rupture Mastery
Hitting an enemy that is already bleeding with rupture to take double bleed damage.
Perfect Block haste
Perfect Blocking an attack reduces all ability cooldowns by 8 seconds.
Circle of Healing
Whenever you heal you leave behind a small area that heals you slowly over time.
Skycrash Haste
Skycrash now costs 10 soul energy but reduces all ability cooldowns by 6 seconds.
Greatsword Roll Fury
Hitting an enemy that is bleeding with a greatsword roll attack resets the bleed timer.
Bloodbath: Greatsword
Greatsword combo finisher deals double damage to bleeding enemies.
Devastation: Greatsword
Greatsword combo finisher deals double damage if all abilities are on cooldown.
Safeguard
All shields items block attacks as if they are S ranked reducing stamina lost from blocking attacks.
ASSASSIN TALENTS:
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Frost Bite Mastery
Frost Bite is now quicker and freezes enemies for 1 second longer.
Extra Cold
Your next dagger roll attack after using frost bite also freezes enemies.
Retaliation
Getting shield broken all lowers ability cooldowns by 10 seconds.
Circle of Power
Whenever you heal you leave behind a small area that increases the damage you deal by 20%. Lasts 10 seconds.
Cloak of Darkness
You become invisible, and non-boss enemies will not notice you. 60 soul energy cost. 50 sec cooldown.
Assassin Reflection
Whenever you use assassinate, you create a shadow copy of yourself that deals damage where you used the ability. Lasts 6 seconds.
Blink Combo
Using Blink gives you a buff called combo. Increases damage dealt by 20%. Buff will go away if 2.5 seconds pass without hitting any enemy.
Keep Rolling
Dodge Rolling reduces all abilities cooldown by 1 second.
Devastation: Daggers
Dagger combo finisher deals double damage if all abilities are on cooldown.
BLOOD KNIGHT TALENTS:
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Killing Blow Resilience
Killing an enemy reduces incoming damage by 30% for 5 seconds.
Unholy Transfer
Ability. Use up 17% of your health for 35 soul energy.
Unholy Transfer Haste
Using Unholy Transfer also reduces ability cooldowns by 7 seconds.
Cleaving Throw Mastery
Cleaving Throw is faster.
Double Cleave
Cleaving Throw causes the next Cleaving Throw to have no cooldown.
Blood for Blood
Abilities cost 5% health but also cost 5 fewer soul energy.
Explosive Axe
Hitting an enemy that is already on fire with Flame Blitz causes them to explode, hitting enemies around them.
Rolling Conflagration
Hitting an enemy that is already on fire with roll attack causes them to take double damage.
Quick Recovery
Perfect blocking reduces the time of negative status ailments by 5 seconds.
Flame Blitz Mastery
Flame Blitz animation is much faster.
WIZARD TALENTS:
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Lightning Power
Using 2 lightning orbs infuses you with lightning.
Fire Mastery
Enemies hit with fire magic that are already on fire, will explode, taking extra damage and damaging enemies around them.
Dark Mastery
Animation for dark orb 1 ability is faster.
Lightning Mastery
Animation for lightning 1 is faster and strikes one more time.
Dark Execution
If two dark orb ability kills an enemy, the attack repeats itself.
Pyroclasm
Hitting enemies on fire with 2 orb explosion causes them to explode again, they all take extra damage and also explode.
Rotating Orb Mastery
Casting Lightning and Fire orb together now creates 3 orbs at a time.
Dark Mine Mastery
Casting Dark and Fire orb now creates a mine that can explode 3 times.
Spell Blade Mastery
Your spell blade finisher makes orb cast animations much faster. Lasts 10 seconds.
NOBLE TALENTS:
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Item Mastery
All item use and item throwing animations are much quicker.
Essence Shear
Gain 50% more essence whenever you kill an enemy when you are under 25% health.
Freezing Fall
Spear and Halberd Skycrash now freeze enemies hit for 2.5 seconds.
Explosives Expert
Crystal bombs now explode into two smaller crystal bombs.
Spear Rush Mastery
Whenever spear rush is used, the next spear rush has no cooldown and costs no soul energy. Deals more damage at the end of the dash.
Perfect Block Rage
Perfect blocking makes your next lunge or spear rush deal 50% more damage. Effect lasts 12 seconds long.
Cyclone Mastery
Cyclone ability animation is faster.
Wellness
Negative debuffs lasts 25% less time.
Devastation: Halberd
Halberd combo finisher deals double damage if all abilities are on cooldown.
Devastation: Spear
Spear combo finisher deals double damage if all abilities are on cooldown.
SENTINEL TALENTS:
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Winding Hew Mastery
Enemies that are already bleeding with Rupture now take double bleed damage over time.
Storm Caller Mastery
Storm Caller animation is faster and lightning strikes at the end of the sword dealing extra damage.
Heroic Lunge Mastery
Heroic Lunge deals double damage if the enemy hit is under 50% health.
Bloodbath: Longsword
Dealing damage to bleeding enemies with longsword roll attack lowers all ability cooldowns by 10 seconds.
Stamina Crash
Attacking with crash down now regenerates all of your stamina.
Block and Roll
Perfect Block makes your next roll attack deal extra damage.
Greathammer Mastery
Crushing Tide and Seismic Nova buffs last 10 seconds longer.
Seismic Nova Mastery
The explosion for Seismic Nova is now huge.
Circle of Stamina
Whenever you heal you leave behind a small area that regenerates your stamina very quickly. Lasts 10 seconds.
Greathammer Haste
If you have over four stacks of Crushing Tide or Seismic nova then your main greathammer combo is much faster.
ACOLYTE OF DEATH TALENTS:
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Reap Mastery
Reap ability animation is faster and the buff lasts 6 more seconds.
Soul Block
Perfect Blocking an attack gives you 15 soul energy.
Soul Crash
Soul Crash increases soul energy gained from attacks for 12 seconds.
Soul Break
Being Shield broken gives 20 soul energy.
Devastation: Scythe
Scythe combo finisher deals double damage if all abilities are on cooldown.
Full Soul
Scythe attacks deal 10% more damage when over 50 soul energy.
Divine Force
Ability. You cannot go below 1hp for 20 seconds. If you do not kill an enemy within this time, you die.
Scythe Haste
If you have over four stacks of reap, your main scythe combo is much faster.
Overflowing Soul
Max Soul Energy increased by 70.
Aggressive Soul
Abilities cost 10 more soul energy. All damage increased by 15%.
All Knowing
Can use any ability in slot 3, ignores stat requirements.
Devotion
Your devotion to Death is deeper. You start with max soul energy whenever you rest at a Death Statue.
PAGE 4 TALENTS:
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Perfect Timing
Gain 10 soul energy if you use an ability within 1 second of it coming off
Power Increase
Damage increased by 2% per point put into this talent.
Stamina Regeneration Increase
Stamina Regeneration Rate increased by 10% per point put into this talent.
Jump Dodge
When you double jump you become invincible for half a second.
Crash Dodge
When you use soul crash you become invincible until you hit the ground.
Essence Gained Increase
Increase essence gained by 5% per point put into this talent.
Soul Energy Max Increase
Soul energy max increased by 2 per point put into this talent.
Soul Energy Gained Increase
Soul Gained per attack increased by 5% per point into this talent.