Level 40 | 7 Beautiful Zones | 3 Classes - 9 Playstyles | Dungeons | PvP | And much, much more!
First of all we'd like to thank everyone who has supported the project from its earliest days, and still being a part of our community to this day, we appreciate all the support you have given us <3
Secondly we would like to thank all Naicalites who have participated during our Early Access period and gave valuable feedback which pushed the game in the right direction! Now, onto the patch notes :D
3 Classes - 9 Playstyles - Level 40 Max:
Pick one of three available classes which include Warrior, Ranger and Mage

The talents allow you to pick a playstyle that suits you some examples include
Warrior:
Crusher - Decimate your enemies with big and heavy attacks that hit like a truck
Cutthroat - Wound your enemies with powerful bleed effects
Combatant - Mow down tons of enemies with a suite of powerful AoE abilities
Ranger:
Toxicologist - Your mastery of poisons allows you to deal great damage to enemies
Assassin - Become a melee assassin and strike your enemies with ferocity
Hunter - Embrace the path of the Hunter and shoot from afar with powerful abilities
Mage:
Ice - Chill your enemies with powerful ice spells that slow and deal massive damage
Fire - Burn everything around you like a true pyromaniac, remember, Fireball
Arcane - As a master of the Arcane, control the pure essence of magic to devastate your foes
Each of these "specializations" comes with their own set of armor from Dungeons that have stats tailored to that particular playstyle
Dungeons:
A completely new feature built from the ground up to be evergreen instanced content with the best gear available for PvE
You will be able to enter Dungeons starting at level 10, an intro quest will be available in the Cerulean Forest which will task you with completing a Dungeon
Entering a dungeon will require at least 3 players, up to 5 max, if you plan on taking the dungeons solo or with 2 players, additional bots will spawn that will copy your exact build and gear to help you clear the instance
It is very much recommended that you have at least 1 Warrior in the group for tanking capabilities
Dungeons start at Level 0 and scale with difficulty into the high 10s, so each level is more difficult than the last
You will receive 1 random piece of gear tailored to your class at the end of the dungeon as well as 5% of your total level of Experience
Gear received from dungeons scales with difficulty, so the higher you go, you will get more stats, defense and power
Another reward will be Ancient Runes, starting at level 1 you will receive 5 Ancient Runes which scale per level with the calculation being (Dungeon Level x 5 Ancient Runes) so at level 2 you will get 10, at level 3 - 15 and so on
These runes can then be used at the Dungeon Gear vendor, where for 50 Ancient Runes you will be able to target purchase gear pieces that you want, they scale to the maximum level of any Dungeon you completed, so if you completed a Level 10 Dungeon, the same strength gear that would drop at the end, you will receive when buying from a vendor

Player VS Player:
The first iteration of instanced PvP is now live
Apart from World PvP, instanced PvP is now available as well
You will be able to Queue into instanced PvP using Bravados an NPC that is also used to enable World PvP
A variety of maps is selected, and for this first iteration there is only Team Deathmatch, where you get the winner is proclaimed by who gets the most amount of kills within the time limit
For winning you receive 10 Blood Runes, and for a loss you receive 3 Blood Runes
These Blood Runes can be exchanged at the PvP vendor for Gear similar to the Dungeon vendor
In the next iterations of PvP we plan to add more game modes, as well as create a benefit for PvP gear that will make it stronger than gear you can obtain otherwise
General Gameplay Features:
An overview of the most important changes from EA to 1.0 Release
Implemented Guild System
Added a Potion Talent Tree, you get talent points by harvesting Life and Mana flowers to increase your Gathering level, which you can then spend on various Potion Talents at Carboner or Milina/Malena. Once you pick a Potion path, you will have to complete it before adding talent points to other branches, you can also reset your talents to have everything to your liking
XP Loss on Death, previously 100% down to 20%, when you die in the open world you lose 20% of the XP you have gathered towards the next level. That XP is then stored where you will receive 100% XP from all sources until that pool of XP is depleted
Added new music to all the available Zones
Implemented revive system, so when a player dies, they leave a skull on the floor which other players can interact with and be revived on that spot
Changed all UI elements to be more pixelated and in line with Naicas visual artstyle
Added localization for Spanish, Portuguese, French, German and Russian
Changed camera position to make the game look more appealing
More than a 100 quests total to complete
Implemented Wardrobe feature where you will be able to customize how your character looks regardless of which piece of gear you are wearing
Added Mount Morps where you transform into various denizens of Naica - you can obtain your first mount after completing the quest "Ancient Techniques" completely for free!
Implemented Banking system with a starting 60 slots which you can then upgrade for Gold up to 120 slots, then another 120 slots using gems
Added Gem shop with various items such as Mount Morphs, Pets, Potions and other cool stuff like appearances
Implemented Mailbox system - currently only for receiving items purchased from the Gem shop or when we need to send you something
Added visual button on the Chat panel where you can easily see which Chat channels are available to you with each having a distinct color
Unity 6 Transition:
During Early Access we've transitioned to Unity 6 to improve stability and performance
It didn't come without its challenges but we have made sure the most important features transitioned cleanly in preparation for release
You should see noticeable increase in performance during gameplay because of it, and it allows us to be more agile in development and pushing out features

Known Issues:
In order for us to make the promised January 19th release date, we unfortunately didn't have time to address some issues, here is a known list:
Certain spell animations may not play properly
Some sound effects don't trigger when they should, either from a player or enemies
Certain localization texts escape their boundaries
Localization currently doesn't apply to completing quest steps like gathering 1/5 Flowers
Ranger animations are delayed when casting spells (doesn't affect actual spell cast time)
Some enemy portraits are wrong sizes
