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Dungeon Warfare Alpha 11

Alpha 11 Changelogs

New Contents

  • Added a map editor with Steam Workshop support (experimental)
  • Added 4 new maps
  • Added 3 new traps (Blackhole Trap, Hex Trap, Soul Harvester)

Balance Changes

  • Trap mastery levels are now capped to 50
  • Decreased Dart Trap cooldown bonus per level from 0.01 to 0.009
  • Capped enemy unit speed bonus in endless mode
  • Friendly units now receive half damage from traps
  • Increased Lich health from 8 to 15
  • You can now build only one of the tier 4 traps of each type
  • Added tier 4 upgrades for the following traps: Freezing Trap, Grinder, Inferno Trap
  • Rust rune now increases cooldown of the consumable trap instead of disabling it
  • Purity rune now halves the trap mastery bonus instead of nullifying it

Miscellaneous

  • Added a new soundtrack
  • Added Freezing Trap sound effects
  • Added a new falling scream
  • Fixed many bugs big and small
  • You can now zoom out with R key
  • Reduced the magnitude of screen shake on explosions
  • Victory screen has been slightly improved
  • Harpoon Trap rope will now break when the attached unit gets too far away
  • You can now load your previous trap setup after restarting the stage by pressing 'Insert' key
  • Selling a free barricade in setup phase will refund the free barricade count
  • Fixed Grinder capacity resetting on unjam
  • Implemented map preview in tooltip
  • Added splash image in config window

We're sorry about the delayed update. Thanks for your patience.
Map editor is barely functional at the moment and we will add more functions (minecart, boulder, door, spiked wall) soon.
Feel free to share your creations. Bug reports are appreciated.
This update will reset your trap mastery point allocation.