Hi all! Going straight to the list:
### ADDED ###
- added, Ironbark item "siedge strike" skill, sfx + vfx HUD is added on activation;
- added, button "Ping random" in Aspects screen, for those who don't know what class to choose next;
- added, options toggle "View scale" randged 100%..150%, default is 140%. Bigger scale will provide less stuff on the screen and a bit better performance, but stuff will look more blurry;
- added, "Hound" units squad, spawns in intervals to harass the player, spicing things up;
- added, on Squad member killed, now [despair] damage is applied based on unit's tier (20-40-60 pts) to make (while not being able to destroy all the squad members entirely) even grazing the squads be valuable.
### CHANGED ###
- changed, rebalance of T2 and T3 units across the board, nefring them a bit and amplifying their unique traits
- changed, Colossus item "horrifier" skill, nerfed shiver amount applied by 50%
- changed, reduced some elite subtypes stats (HP, HP regen, size) by ~10-25%
- changed, Barbed Wire's item "misery current", [tremor] now only applied to units with none
- changed, Crimson Vial's item "dead spiral" (when adding % of self value) now have minimum duration that's added
- changed, Crimson Vial item, some descriptions in skills
- changed, enemy FURY force now don't get income from died units without status effects, but rage those units get by damaging the player +30%, and FUry income from units rage levels +60%, making units with rage more valueable targets
### FIXED ###
- fixed, Spear's "magmabite" skill wan't negating bleed, but still giving the HP regen for it
- fixed, Mayhem Ascention screen showed even when no unlocks were made
- fixed, wrong animation was set on Templar mask's "Void Leap" proc, and that sprite persisted on the map
- fixed, inability to press buttons after the "Ignore" option was pressed in the Chaos Rite screen
- fixed, critical error when unit dies from poison damage
- fixed, Squad member slots sometimes not register the death of the unit, making it impossible to destroy the squad
- fixed, units with "sentry" pathing stray away from guarded areas
- fixed, when holding both direction buttons at the map's corner player could move beyond the screen edge
- fixed, Barbed Wire's "powerthorns" skill, [scourge stack] growth per [perk charge consumed] was working only from charges used by this skill
- fixed, "Surge" unit type recevied much more [max. HP] from his "mastery" traits that it should
- fixed, Crimson Vial item, endless proc of [deathguard] skill ressurects, even when have no charges
