The game releases December 3rd, and with this announcement comes update with many improvements to the game, which might be observed by the demo players for now:
- lots bug fixes
- Sound & Wind perks got a new vfx
- Solar Mantle's "vital refraction" skill got new vfx + sfx
- many icons are added for key words (summons, status effects etc)
- Ascention tab upgrades +/- actions received custom vfx
- added indicator above the [[b]Membrane] button when new (and not checked out yet) Stars are avaliable in the Membrane tab
- updated Motion & Havok aspects skill icons on the panel below HP
- added sfx on blind (also missed attack from blind), daze and other status effects
- reworked and shortened the starting tutorial on the 1st task of the first mission
- Watchtowers task, each tower of it now shows it's "level" on the shield.
- Idler-type tasks, added "Chosen ones" mechanic. Progressively marked units that will give 5x EXP on kill (with notifications).
- Ingame menu now have "Cords" hoverable knob to view all the Cords descriptions (navigation between them is by arrows). Previously that info could only be accessed in the upgrades screen.
- added "skip level" button to save your level points for future use.
- added "unlock all" button in the main menu's "ITEMS" screen (avaliable only in full version)
- added ice shards projectiles hits sfx + vfx
- Razor Pyramid item's "ice crust" skill added vfx + sfx on ice armor proc.
- added, global map screen onhover tooltips for most of the items there
...and many-many more.
- News and updates
- Entropy Graze
- This is it! The full release is nigh! December 3rd
Source: Steam Community (opens in a new tab)

