Starting at 11AM GMT today, July 6, the game servers will be temporarily unavailable due to the installation of Survarium 0.47. The expected downtime is about two hours. Login and registration on the website also might not work for the duration of maintenance. We will let you know as soon as the servers are back online, so you are able play the game. As usual, players with premium accounts affected by the downtime will be compensated for the length of maintenance.
Read the complete list of changes in the update below. Also read Survarium 0.47 preview in case you missed it!
The Complete List of Changes in Survarium 0.47
Gameplay
- Added new intoductory mission for new players. Existing players can access the mission from the Play menu. Please choose "Tutorial" to play the mission.
- Added new game mode Slaughter: it has the same rules as Team Deathmatch, but battles are held on smaller locations.
- Increased silver rewards for completing match objectives.
- Decreased silver rewards for completing missions.
- Character move speed decreased by 5%.
- You can now swap weapons right after making a shot.
- Point capture time in Research mode decreased by 25%.
- Added animations when using medkits, bandages and antitoxin. During these animations you cannot perform other actions.
- Decreased time required to holster and ready a weapon when using special items. This time depends on the weapon you use.
- Time before the regenarion starts increased from 5 to 7 sec.
Boosters
- Now you can use up to 3 boosters at any given time.
- Prices of boosters were changed. Now they depend on the match tier (character equipment) and number of active boosters.
- Tornado Energy Drink: increases run speed by 5%, but no longer increases stamina (energy).
- Anomalous Force Protein: now increases maximum stamina (energy) by 25%. This booster is not available on the PTS for now.
- Rations: bonus to HP regenarion increased from 1 to 2 points per second.
- Radio: bonus to resurrection speed increased from 15% to 30%.
- Motherwart extract: now provides 30% protection from fractures.
- Artifact-master: now increases artifacts' passive effects by 30%.
Locations
- Added two new variations of Vostok Radar Station.
- Added two new variations of Chemical Plant.
- Added one new variation of Cologne Bridge.
Weapons, Equipment, and Special Items
General Changes
- Added a new rare tier 5 shotgun KS-23 "Catbird".
- Added a new premium tier 5 shotgun KS-23M with slug bullets.
- Added a rare tier 1 PPSh with drum magazine.
- Parameters of all classic weapons (with "Old" suffixes) changed so those weapons better fit their equipment tiers.
- Changed recoil of all weapons. Now recoil patterns are more predictable.
- Randomization of recoil was decreased and equalized across all weapons.
- Recoil when shooting from the hip is now the same as when shooting aiming down the sights.
- Dispersion when shooting from the hip was significantly increased.
- Dispersion now linearly changes when switching from firing from the hip and aiming down the sights (it used to change instantly when the transition was finished).
- Removed built-in bonuses of gloves and boots.
- Set bonuses to movement speed lowered from 4%/2.5% to 3%/2% correspondingly.
- Set bonuses to recoil decrease lowered from 10%/7% to 7%/5% correspondingly.
- The Renaissance Army Medkit: damage resistance decreased from 20% to 15%, resistance duration increased from 2 to 7 sec.
- Painkillers: damage resistance decreased from 33% to 25%, resistance duration increased from 3 to 7 sec.
Assault Rifles
- AKM: damage increased from 30 to 32.
- Valmet Rk.62: damage increased from 32 to 34.
- AKS-74U: slow down decreased from 8% to 7%, damage increased from 26 to 30.
- AK-74M: damage increased from 35 to 37, stopping power increased from 50% to 60%, penetration increased from 10 to 12, slow down increased from 13% to 14%.
- vz. 58 P: distance decreased from 40 to 25, penetration decreased from 8 to 6, damage decreased from 30 to 28.
- FN FNC: distance decreased from 37 to 35, damage increased from 27 to 28, penetration decreased from 10 to 8, slow down increased from 8% to 10%, aiming time decreased from 0.3 to 0.25 sec.
- Vepr: penetration increased from 6 to 10, slow down increased from 10% to 12%, damage increased from 32 to 35, aiming time increased from 0.3 to 0.35 sec. Draw time is now 0.6 sec (used to be 0,5 sec), holster time is now 0.25 sec (used to be 0.2 sec).
- L85A2: damage increased from 27 to 32, distance decreased from 45 to 40.
- 9A-91: damage increased from 34 to 36.
- VSK-94 and VSK-94 "Guardian": damage increased from 28/30 to 32.
- VSK-94 "Guardian" distance increased from 70 to 75, slow down increased from 10% to 15%.
- AS "Val": damage increased from 28 to 30, distance increased from 32 to 35, penetration increased from 6 to 10.
- SR-3M "Vikhr": damage decreased from 30 to 28, distance decreased from 30 to 25.
- H&K 416A5: distance decreased from 40 to 30.
- A-545: penetration increased from 6 to 10.
- AK-12: damage increased from 26 to 30, distance decreased from 40 to 30.
- ASh-12: damage increased from 40 to 42, distance decreased from 30 to 25.
- FN SCAR-H: damage increased from 34 to 37.
- VSS: damage increased from 28 to 32.
Submachine guns
- Effective distance decreased by 25-35% depending on the weapon.
- Damage on maximum distance decreased from 35% to 30%.
- UZI: damage increased from 28 to 30.
- AEK-919K Kashtan: damage decreased from 27 to 26, stopping power increased from 30% to 40%.
- PP-91 "Kedr": stopping power decreased from 30% to 20%.
- PP-2000: damage decreased from 35 to 32.
- OTs-02 "Kiparis": damage decreased from 32 to 30.
- H&K MP5: damage decreased from 30 to 28.
- OTs-14: damage increased from 30 to 34.
- H&K MP7: distance decreased from 25 to 15.
- H&K UMP45: slow down decreased from 10% to 6%.
- PP-19-01 "Vityaz": distance decreased from 30 to 20, damage increased from 32 to 34.
- SR-2M "Veresk": distance decreased from 35 to 25, damage decreased from 30 to 28.
- FN P90: damage decreased from 32 to 28, distance decreased from 20 to 15, aiming time increased from 0.3 to 0.6 sec, slow down when aiming increased from 7% to 15%.
- KRISS Vector: damage decreased from 30 to 28, distance decreased from 25 to 15.
Machine guns
- Aiming time significantly increased.
- Slow down when aiming significantly increased.
- Decreased crosshair twitching when your character is hit.
- RPD: damage increased from 32 to 34, aiming time increased from 0.5 to 1.1 sec, slow down when aiming increased from 20% to 40%, recoil when firing from the hip significantly increased.
- RPK: distance decreased from 45 to 40, damage decreased from 34 to 32.
- Fort-401: distance decreased from 40 to 35, damage increased from 32 to 34.
Shotguns
- Distance decreased by 25-35% depending on the weapon.
- Decreased crosshair twitching when your character is hit.
- Saiga-12: damage increased from 90 to 95.
Carbines
- SKS: damage decreased from 65 to 60.
Sniper Rifles
- ASVK: rate of fire increased from 19 to 29, stopping power increased from 50% to 60%.
Pistols
- Damage on maximum distance decreased from 50% to 30%.
- Fort-17: distance decreased from 40 to 35, damage increased from 32 to 34.
- Beretta 93R: damage increased from 24 to 27.
- Colt M1911: damage decreased from 50 to 38.
- Glock 17: damage decreased from 26 to 25.
Treasure Hunt
- You will no longer get equipment you already have as a potential reward (if you have all equipment of your current tier, you will get a random item).
- Treasure Hunt will automatically update when you receive the main reward. In other cases Treasure Hunt will update weekly, as usual.
- You can now change the main reward for another reward of the same tier. The cost is 1 stash map or 100 gold.
- You can change (increase of decrease) trophies tier in Treasure Hunt, but tier cannot exceed the maximum reputation level of your character. The cost of each change is 1 stash map or 100 gold. Trophy tier will be changed forever.
Premium-account and Equipment Profiles
- Premium-account no longer provides additional equipment profiles.
- Premium-account now increases spare parts gain by 50%.
- Premium-account now also provies +50% to silver gain for the rewards (medals).
- You can buy the second equipment profile for 200,000 silver. After that it is your forever.
- You can buy the third equipment profile for 500,000 silver. After that it is your forever.
Big Fixes
- M4A1: removed weapon shaking when firing.
- H&K 416A5: removed weapon shaking when firing.
- Fixed an issue allowing to simultaniously install two C-4 explosives.
- Fixed a situation when the game client might crash when changing a character's name.
