Survarium Update 0.47b is now live! Read the complete list of changes below. See you in the game!
Also read the list of changes in Survarium Update 0.47 in case you missed it.
The List of Changes in Survarium 0.47b
General
- Added rewards for consecutive daily logins into the game. You will receive maximum award for 7 day login streak, after that your progress is reset. The progress also resets if you miss even a single day.
- All character presets, profiles and skills were reset. Don't forget to redistribute your skill points!
- "Detection radius" was renamed to "Unmasking radius": when you shoot and the distance to an opponent is lower than your unmasking radius, the opponent will see your character on the mini-map.
- The tutorial story mission was improved.
Artifact Changes
- Now all characters can activate artifacts by default. "Artifact Use" skill was removed.
- A gathered artifact provides passive bonus for 3 minutes, then self-destructs.
- A character can have only one artifact of each type. If a character gathers an artifact he already has, its destruction timer resets (to 3 minutes).
- Artifact power increased:
Onyx passively provides 5% defendse (up from 3%).
When activated, Onyx provides +40% damage resistance for 10 seconds.
Larkspur passively increases health regeneration by 3 points per seconds (up from 1 point per second).
When activated, Larkspur instantly recovers HP and heals fractures and bleeding.
Spring passively increases speed by 5% (up from 3%).
When activated, Spring increases speed of actions by 30% (excluding rate of fire) and increases run speed to the maximum possible for 10 seconds.
Sponge passively provides +20% defense against anomalies and explosions.
New Ammo Types
- By default all weapons have only common cartridges.
- To change the ammo type, click on the icon next to the weapon on a character doll.
- In addition to common ammo, the following 4 types are available now:
Hardened сartridges have increased damage.
Ballistic сartridges increase effective distance.
Armor-piercing cartridges increase material penetration.
Expansive сartridges add bleed chance. Expansive сartridges cannot be used with shotguns.
- Each ammo type (except for common) has three quality levels: first, second, and third generation. The higher the generation, the better bonus cartridges provide.
- Main weapons (assault rifles, SMGs, machineguns, shotguns, carbines, sniper rifles) and pistols use different ammo types.
- You will always receive one cartridge box of a random type for a victory. You won't receive cartridges when you lose.
- The more points you receive in a match, the higher are your chances to get cartridges of the later generation.
- One cartridge box allows you to use the cartridges for one match (regardless of how many bullets you shoot).
New Missions
- Now you can receive one or several of the following missions (N varies depending on a mission and its reward).
- Leader. Finish a match placing no lower than N.
- Brother. Aid allies in N kills.
- Striker. Make N multikills.
- Bloodsucker. Kill N enemies with bleed damage.
- Interventionist. Earn N points for research unit capture.
- Guardian. Kill N enemies trying to capture your research unit.
- Porter. Deliver N batteries to the base.
- Courier. Deliver N artifacts to the base.
- Hunter. Kill N enemies carrying the artifact.
- Cleaner. Kill N enemies carrying the battery.
- Savior. Kill N opponents attacking allies.
- Companion. Save N allies carrying an artifact.
- Partner. Save N allies carrying the battery.
Weapons, Equipment, and Supplies
General Changes
- Recoil randomization when sitting and moving is the same as when standing.
- All backpacks and tanks: slow down decreased.
Assault Rifles
- VHS-2: distance increased from 45 to 50, initial recoil decreased, slow down decreased from 10% to 8%.
- AK-12: damage increased from 30 to 32.
Submachine Guns
- UZI: damage increased from 30 to 32.
- FN P90: damage increased from 28 to 30, slow down when aiming decreased from 15% to 10%.
- SR-2M "Veresk": distance decreased from 25 to 22.
Machineguns
- Recoil increased.
Shotguns
- Franchi SPAS-12: damage increased from 80 to 85.
- TOZ-66: damage increased from 125 to 135.
- MP-153 "Baikal": increased from 95 to 105.
- KS-23M: damage increased from 230 to 240.
Carbines
- SKS: recoil decreased.
- SOK-94: recoil decreased.
- SVU: recoil decreased.
Sniper Rifles
- Barrett M82: damage decreased from 155 to 150, slow down when aiming decreased from 25% to 20%, bleed chance increased from 20% to 25%.
Pistols
- Damage on maximum distance increased from 30% to 40%.
Supplies
- RGD-5 grenade: damage increased from 200 to 250.
- RGO grenade: damage increased from 150 to 175.
- MON mine: damage increased from 225 to 275.
- PMN mine: damage increased from 250 to 300.
- C-4 explosives: damage increased from 350 to 600, explosion radius increased from 5 to 6 meter.
- Defense Totem: now lasts up to 40 seconds (up from 20 seconds).
Updated Premium Sets
- Added the following premium sets: Guerilla Set, Marodeur Set, Berserker Set, Set "Sokol-M", Veteran Set, Set "Leshy", Set "UM-2A", Set "Omicron-M".
- These sets have existing and new equipment items.
- These sets have unique set bonuses.
- Visuals of these equipment items was updated.
Bug Fixes
- Fixed animation of aiming dots of ASh-12, SVU, VSS, VSK, VSS "Vintorez".
- Fixed tilting when shooting from VSK-94.
- Fixed shot animations of KS-23M and Remington 870.
- Fixed an issue when you were attack but coudln't see a direction marker of attack.
- Fixed several issues leading to the game client crashes.
- Fixed renderer issue in the tutorial mission.
- Fixed an issue with "Frenzy" skill. Now it provides a correct amonunt of defense.
See you on the battlefield!
