Hey everyone,
In this patch, I made a lot of performance optimizations! On my PC, the FPS increased by around 30–40 frames.
What changed?
One big improvement is that there used to be a lot of individual 3D assets, for example, every single book on a shelf was a separate object. Now, I’ve combined many of these into single, larger assets. This makes the scene calculations much simpler and boosts performance significantly, without any noticeable visual differences.
I also reworked the graphics configuration and noticed that several settings were enabled that had little to no visual impact but reduced performance. Some light effects were also simplified, instead of being calculated heavily every frame, they now use a more efficient method.
Additionally, I changed the system that spawns anomaly objects, which should now perform better during floor transitions.
Announcement!
And if you didn’t already know, I’ve announced my next game, Olivia!
You can check it out here, and it would mean a lot to me if you added it to your wishlist!

Have a great weekend and happy reading!
Marten
Struggle Games Studio
