Hi friends!
Happy holidays to all of our alpha testers! Today is the release of the final pre-Early Access content patch, and it includes new puzzles, a new town event, and a fun new mechanic. It also inlcudes a ton of bug fixes for the final conclusion.
Alpha 0.7.6.0
Quests
- New Town Event: Wake. Explore Tamas and Dani's friendship in the mid-game.
- Modifications made to "Hunting Party"
Puzzles
- Added 25 new puzzles in the Ice Cave (bringing the total in the Ice Cave to 64; you'll see 12 in a given playthrough, give or take)
- Added a new path through Ice Cave 1
- Added a new path through Ice Cave 2
- Added two new paths through Ice Cave 3
- Added a new path through Ice Cave 4
- Holes in the last room of the Ruins now properly block your path
- Fixed various crashes related to the Ruins
- Fixed various graphics issues in the Ruins
- Fixed various passage issues in the Ruins
- Lightbridges in the Ruins are now embettered
- Opening one door in the fifth room of the Ruins will not open all of the rest of the doors
- Pillars now really do serve as pressure for the sake of pressure plates
- Ramps placed in the water work appropriately
- Reset now works in the Ruins Cave
- Reset now no longer crashes the game if you have loaded a boulder into a geyser in the Boulder Cave AND have loaded the game from a save (that's a mouthful)
- Reset now correctly resets pressure plates
- Room five of the Ruins is now flooded with water
- The timer better functions in the Ruins cave
- Tools can now be used in the Ruins
- Wolves now move around in the Ruins
- YOU CAN NOW FALL THROUGH THE ICE IN THE RUINS CAVE (this is in all caps because it seriously took me way too long)
- Other spoilery fixes to the Ruins cave
Misc
- Autosave: when you start a new game, a new save file will be created immediately. Autosave will now save over that file (or, if you're continuing, from whatever file you loaded) rather than always autosaving a new file at the top. This means that saves kind of function like save slots now.
- The analogue stick is now enabled
- The Tool and Timer UI are hidden during the final confrontation
- Additional decorations have been added to the Ruins
- The progress bar at the start of a new file now tells you what it's doing
- F6 has been disabled
Mac / Linux
- Fixed a crash related to NPC dialogue sounds
- Fixed graphic rendering of items on tables
- Fixed player transparency when in water
- Fixed various other client bugs