What's New?
ENEMIES
Navigation Updates ( Should slide around less when roaming as well as not try and walk through the player as much )
Changes to the enemy attack distance and trigger distance to start attacking. ( More updates on this soon)
Enemy rotation when in close distance changes, now allowing the players to "juke" attacks and have a buffer before the enemy will turn towards the player with each enemy having unique buffer lengths.
OTHER
Changes / fixes to loot table percentages and drop rates.
More integration with the luck gem and luck mechanic.
Fixes on first player load having equipped gear but nothing in the inventory.
