GAME UPDATES
PLAYER
Added player customization for skin color, hair, eyes, beard & mustache / facial hair.
More categories and items per category coming soon.
All elemental enchantments are now visual on the weapon and scale with the item level.
This needs to be tweaked a little considering a high level fire sword is now essentially a flame thrower. ( while still cool, it needs slight balance. )
Added punching animations for when no weapons are equipped.
Added / improved on the 2 handed weapon animations and planning out for adding magic / spell animations.
Added Resource Gathering animations for mining, etc.
Updated player inventory weight capacity and total inventory slots.
Updated player starting currency amount.
VENDORS & ACTIONS
Added new 'Shady Vendor' with unique shop items to help enchant weapons and gear.
Rearranged blacksmith shop items & adjusted all item prices.
Added items to Resource Shop vendor near the farm to help get started on gathering resources.
Updated Crafting table system & fixed thumbnail bugs with specific crafts.
Added dynamic IK to all vendors and NPC's to look at the player when within specific range while not messing up their idle and talk animations. ( This was added to give NPC's a little more life and feel a tad more realistic. )
Added base framework for resource gathering (Mining rocks / minerals, gathering plants, etc)
CAMERA
Created a new 'Free-Cam' script with lots more smoothing and speed controls
Portals now have camera's that export to a render texture so the player can visible see in real time what is on the other side of the portal.
Small updates to player Camera Follow script
Base camera settings updated for max view distance and some other small changes.
