Quite a lot has changed since patch 1.0.1. Thank you all for your reports and feedback. We do our best to read everything, while we keep improving the game. Here is the list. Enjoy!
Changes since 1.0.1
- Improved performance of a lot of weapons, projectiles and other game elements.
- Optimized and balanced a lot of weapons, for more info, see the ‘Balancing’ section. In short: Generally, the max amount of projectiles on screen have been reduced. So properties like the maximum number of projectiles, splitting and fire rate have been nerfed. To compensate for these changes, damage has been buffed on these weapons.
- When you play on the three highest difficulty levels, the level of the items you find will also increase. (based on kill-percentage)
- The Luck-upgrade increases the chance a weapon has a higher level than the level you found it in (i.e. level 50 normally drops level 45-52 weapons, with maximized luck this is increased this to 50-57).
- You can now change the scale of the combat text in the options menu under gameplay.
- Added area specific loading-screens with a little more background story about the bosses.
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Balancing:
- Drone swarmer
- The drones no longer shoot at all targets that are in range. Instead it gets a target and will only attack this target, until it is either killed or out of reach.
- Decreased max amount of drones
- Decreased max fire rate
- Decreased drone max range
- Decreased drone max lifetime
- Decreased drone max splitting chance
- Increased drone starting damage and scaling
- Blaster
- Decreased max fire rate
- Decreased max projectiles
- Decreased max splitting
- Energy blades
- Decreased max fire rate
- Increased damage scaling
- Decreased max number of projectiles
- Decreased max ticks/second
- Rifle
- Decreased max fire rate
- Decreased max splitting
- Decreased max number of projectiles
- Decreased damage scaling
- Missile launcher
- Increased damage scaling
- Increased targeting scaling
- Increased max explosion radius (special)
- Decreased max fire rate
- Decreased max range
- Decreased max splitting
- Decreased max number of projectiles
- Flak cannon
- Decreased projectiles scaling
- Decreased max fire rate
- Decreased reload speed scaling
- Increased damage scaling
- Acid spitter
- Decreased max fire rate
- Decreased special scaling
- Decreased max splitting
- Flamethrower
- Decreased max splitting
- Increased damage scaling slightly
- Lightning weapon
- Decreased max splitting
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Improvements:
- Daisy (desert boss) projectiles now have their own impact graphical effect.
- Improved the looks of the flamethrower DoT.
- Improved object pooling; increasing performance.
- Changed the name of the industrial area to ‘Titan Corporation’.
- Reduced the amount of log outputs, saves disc space.
- Tweaked speed of weapon placement when using the controller.
- Tweaked deadzone of weapon rotation when using the controller.
- Implemented d-pad hint in hangar.
- Improved graphics of the survival area in level select.
- Small graphical improvements to the intro and outro scene.
- Help system dismiss button is now always displayed.
- Text on generic buttons is now centered.
- When you’re placing a weapon, the weapons on your ship become slightly transparent.
- Improved desert miniboss death animation.
- Minor changes to water area background (for Thomas).
- Ending cutscene credits now ends earlier (after the credits have rolled out).
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Bugs:
- Fixed a bug where it was possible to change area when a level was already starting.
- Fixed a bug where play session data wouldn't get reset properly when quitting the game, resulting in possible lockups on a lower level profile.
- Fixed a bug where you couldn’t get 100% kill percentage, even if you killed all enemies.
- Fixed a bug where mineplanters in the water area couldn’t be hit by rifles.
- Fixed a bug causing a performance drop during the mini-boss deaths.
- Fixed a bug that caused the selection to go off screen, while selling weapons from a long list of weapons or mods.