Happy new year all.
Update to the cure live branch which brings many of the beta features into line with the live version, along with some fixes and changes - including:
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Ported to latest source engine version
- bringing with it many changes and fixes in itself
- includes but not limited to "Client/server memory improvements"
New gamemode: Survival
- An infinite hold out senario where players must survive waves of zombies of ever increasing difficulty, whist resuppling with in-between waves with random weapons (weighted to particular tier depending on the wave).
- Added seven new achievements specific to the mode
- Some tweaks and fixes as a result of beta testing
Two new maps:
csv_neighbourhood (created by Jackerino)
csv_house
- Created for use with the survival mode
Added option for server admins to disable parts of the vote system
- via sv_allowvotekick, sv_allowvotediff, sv_allowvotemap
Added an option for server admins to enable teamkill punishment (via sv_teamkillpunish)
- attacking players recieve the damage they inflict and then some
Improvements to sentry / chest planting on un-even surfaces (such as terrain)
Sentry / chest pickup detection improvments (and can now be picked up with use key - E by default)
Improvements to grenade pickups
Fixed a server crash relating to incendiary grenades
Tweak to bomb plant hint UI (stopping bottom of text being cut off on certain resolutions so that E looks like F)
Updated German translation courtesy of: Swordman
French translation encoding fix
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Patch 04/01/16
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Fixed a server crash relating to spawn points in csv_neighbourhood and a number of exploits in said map
- server admins will need to update to prevent (map differs from server issue)
Added an ammo cleanup system
- all but 10 of each ammo type will be cleaned up at the start of each wave to help with game memory usage
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Patch 05/01/16
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Fixed an issue caused by some server plugins causing assert breaks (hangs) in windows client binaries
Fixed an exploit in csv_house
- server admins will need to update again to prevent (map differs from server issue)
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Patch 13/01/16
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Fixed a few more exploits in both survival maps csv_house / csv_neighbourhood - again server admins will need to update to avoid map differs issue
Added some new texture packs to give level makers more selection, created by:
- TopHATTwaffle / CG Textures
- Prototstar
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Good luck and have fun ;)