New Features
New Enemy: Added Skeleton as a new regular enemy type

New Weapon: Introduced Area Weapon to the arsenal

Level Cap: Implemented level limit of 100 levels maximum
Distance Indicators: Added distance text display for shrines
Boss Combat: New Reaper boss now features circle area attack ability
Health System: Added health regeneration card upgrade option
Visual Effects: Updated explosion effects for rocket launcher
Interactive Elements: Chests now launch rockets when opened
Leaderboard System:
Added automatic reset timer for leaderboards
Added reload functionality for leaderboard list
UI Improvements:
Added damage popup notifications when player takes damage
Improved text sizing for high score displays
Level Design: Shrines are now placed at level start
Bug Fixes
Weapons: Fixed Assault Rifle muzzle flash emission intensity and light intensity
UI Elements: Corrected indicator distance text positioning
Biome Balance: Adjusted white biome pacing for better gameplay flow
Enemy Drops: Changed Chafer XP drop to rare tier
Boss Mechanics:
Fixed boss landing position accuracy
Corrected boss camera look behavior
Fixed boss spawn positioning issues
Camera Settings: Adjusted game camera FOV from 75 to 60 and increased camera distance from 20 to 30
Difficulty System: Resolved issue where difficulty multiplier remained at 2 when player entered portal
Spawn Mechanics: Fixed level pacing spawn rate calculations
