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Trigger Saint Patch Notes 1.0.5.0

Trigger Saint Patch Notes 1.0.5.0 7/27/2015

Greetings, the newest saint patch is now live! I am very sorry it has been so long, it took a while to add all of the new level tiles and clouds. This patch includes some big visual changes to levels and also an intro into challenges and hero coins. Enjoy!

  • Skill points are now known as "Skill Coins" to prevent confusion with the new "Hero Coins" mechanics.
  • Added a new type of rare coin, the "Hero Coin". These will now be dropped by enemies and chests randomly. You will have a higher chance of finding these on tough enemies and hard to find chests. Most importantly these coins will "save over" when you exit the game, exit to the menu or die. Meaning that your total hero coins will save even through patches. Your total hero coins will now determine what your musket's visual appearance, it will evolve with every fifty hero coins you can find. Hero coins drops are random, some runs you may find many some runs you may find only a few. Hero coins will also determine what challenge rooms will be available to you, these rooms are still under construction and will not be available until the next saint patch. Save up those hero coins! The more you have come next patch the more challenge rooms will be available to you.
  • Total kills no longer effect your musket's visual appearance.
  • Due to heavy lag from clouds on some levels they have now been changed. Clouds were causing enough lag to make saint unplayable for some. All level clouds have been re-done and rather than being objects are now moving backgrounds, I think they look a lot better and hopefully saint will be less laggy for those having issues. If you still are having problems after this patch please let me know.
  • All level tiles have been redone, they are much thinner now and it gives me more freedom with what I can build in levels with tiles. Expect to see much more tile/level variety in the next few patches.
  • Saint's musket now flips when facing the other direction, it looked a bit "awkward" before.
  • Added scrolling text to story screen.
  • Fixed bug crash involving floating enemies in the red zone. (Edit)
  • The achievement "Trigger King" 10,000 lifetime kills has been reduced to 5000 kills and the "Trigger Flash" achievement has been removed. [*}On Steam achievements now show their current progress towards total.