Trigger Saint Patch Notes 1.0.4.0 7/2/201
Finally got around to rolling out a new patch, I didn't get to as much as I planned but still there are a few major changes and some bug fixes here for ya.
I will be re-doing the way tiles are laid out in levels giving them a much more varied look, I wanted to update before I started with the changes as they will be pretty drastic, enjoy the patch!
- First important change, I will now be using a different program to animate. Rather than hand drawing frame by frame I will be cutting animations into pieces and animating that way, half of the enemies have already had their animations redone. They have a much more realistic look now and I'm very pleased with the end results.
- From the start I have wanted to emphasize the items and item lore in Trigger Saint, so.. I have made the inventory slots a bit bigger so the items are a little easier to see and have more detail. I'm still not completely sure about the HUD position but I still like them a bit bigger and it works well. Let me know what you think!
- Another big change, items on the ground now show up as "Gift Boxes" (small paper boxes), item identity is not revealed until you have picked up the gift box. This will help me in a few different ways and I can make a larger variety of items without being restricted by size or angle. This should also give a an interesting twist to item choice and game decisions.
- Trigger Saint's muskets now have a new look, the muskets before did not show hands so the musket just seemed to float there. Now the muskets have hands gripping them tightly and have a darker feel, I like the new look and I hope you do too.
- Added some new tiles to the green zone.
- Added two new items, the "Enchanted Wrist Guard" and "Spirit Beads".Spirit beads increase your max spirit by ten and the enchanted wrist guard raises your attack by two.
- Some have been having problems with "Cloud Lag". I have spent a while tweaking clouds/spawn times etc. and I think it is working pretty well now. Let me know if you are still having problems with this.
- When you select "Exit To Main Menu" in game you will now exit to the main menu instead of going all the way the the start game screen.
- Other small bug fixes, changes and optimizations. "Coming Soon"
- More new enemy animations.
- A new look to levels.
- A challenge mode, with unlock-able challenges.