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Change Log 20.09.2016

20th September 2016

NEW FEATURES

  • The Excelsior The Excelsior is available on the homezone from level 21 on and it opens up new content - see the corresponding Dev Diary.
  • When purchasing temporary building slots, the duration is now displayed in the tooltip.

CHANGES & IMPROVEMENTS

  • Improvements to reduce the frequency of locked zones.
  • The Epic Woodyard can now be built on the archipelago.
  • Exotic Tree's tooltip has been updated in the Economy Overview.
  • "Riches of the Mountain" will not appear in the loottables for long adventure searches until reaching level 46.
  • Battles in expedition should no longer end in an endless loop.
  • Krampus buff is not deletable anymore.
  • All collectibles are now displayed in buff adventures, such as "Riches of the Mountain".
  • Adventure Bonus quest "The Dark Brotherhood" now takes into consideration player participation on said quest.
  • Interception works now as intended for "The Sons of the Veld" adventure, but the walking path to the boss camp is now different.
  • Wheat fields' tooltip in the building menu has been updated.
  • Valour Points have been removed from the Economy Overview.
  • Sorting by name in the Star Menu works now as intended.
  • The recipe Kitty Lure can no longer be deleted from the Star Menu.
  • A new Grilled Steak recipe icon has been added to the merchant to stay consistent with other recipe icons.
  • Trade office entries will appear in the history as intended.
  • Country Saying, Fish Food and Musk Deer Fragrance can no longer be traded, while Wheat, Fish and Meat refillers can still be traded.
  • All Mayor's House collections and all Rarity Provision House buffs except the ones used in buff adventures can now be deleted from the Star Menu.
  • Landing spots have been relocated for Ali Baba and the Treasure of Wisdom, The Valiant Little Tailor, Outlaws, Secluded Experiments, The Dark Brotherhood, Witch of the Swamp and Tikki Island.
  • The buffs "Rain of Arrows" and "Assassin" can now be used on the following enemy camps: Forward Guard Leader, Inner Fort, Fortified Storehouse, Mountain Stronghold and Giant bat's lair.
  • Special Gold Mines now count for quests which ask to have a certain amount of Gold Mines.

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