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Developer Friday - Kevin Cytatzky

Kevin Cytatzky is one of our level designers. He made one of the Survival levels (Amini), and various bits of the Campaign levels. At least one or two rooms of every level but the first three were made by him, including the Fan Room in Cahua II, large parts of Teotl II outside section, and one entire pyramid in Hueca.

  • Who are you and what do you do on "The Ball"?
  • Hello, my name is Kevin Cytatzky, I'm an 18 years old student from Germany and a Level Designer for The Ball.
  • When and how did you join the team?
  • I joined the team at the end of 2008, after playing a very early version of the game and being really excited about making levels for it. I made a couple of small test rooms and sent them to Hourences, and after some further talks with him I was invited to join the team.
  • How did you start out with level design?
  • Ever since I can remember I have been very enthusiastic about video games, and during 2006 I somehow became really eager to do some levels for Unreal Tournament. I started using the Unreal Editor and never got away from it again. :)
  • What has been the most challenging thing you have done on the game?
  • Nothing in particular caused me difficulties, but in general it can be very challenging sometimes to work with deadlines when you have to reconcile The Ball and school, for example. It was tricky in some cases to find enough time for both things.
  • What do you like the most about the game?
  • I absolutely love how the The Ball got that retro feeling and still offers all the things a modern game needs. :)