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Developer Friday - Hongman Leung

Every friday we interview one of our developers. Gets you an idea on what is going on behind the scenes, and it gives us some recognition!

Here is the one from this week, our animator Hongman Leung who has single handedly animated pretty much all the enemies in the game!

    Who are you and what do you do on "The Ball"? Hey, I’m Hongman Leung, 28, from the United States, and have been an animator in the game industry for about 6 years now. I’ve contributed some free time outside of work to help out the team with rigging and animations. When and how did you join the team? Early January of ‘09, I begged and pleaded to Hourences to see if I could join the team when I saw a posting on BeyondUnreal that he was looking for an animator. How did you start out with animating? Back in high school, I thought I was going to be a game programmer. I tried teaching myself C, C++, Basic, UnrealScript, etc for a while but the programmy concepts never stuck with me. So when it was time to choose a college, I said eff it, and went to an art school to pursue the art side of gaming. What has been the most challenging thing you have done on the game? Indirectly on the game, I found rigging and animating in Max challenging. When animating in Maya for so long, it’s hard to switch back to Max! What do you like the most about the game? The animations More seriously, I love the art direction. Just look at the screenshots! The game looks fantabulous.

Check out our previous Developer Fridays on our website