Since the game was opened for trial play, players have reported that the gameplay is monotonous and the experience is dull. We racked our brains to think about how to optimize and iterate the game. The following is the most important content of this update. The game is still in the demo trial stage, and there may be many bugs. If you have any suggestions, you can join the group to give us feedback.
Mercenaries gain experience based on their actions each round, and they can get additional attribute bonuses in addition to talent points when they upgrade
Added soul stone gameplay, mercenaries can match soul stones to gain additional skills
Added prop system, props can restore blood and add energy, etc. Props can be equipped before battle or stolen from monsters
Added holy swords to relics, and monsters killed with holy swords can obtain the corresponding monster's skill soul stones
Added treasure chests to the levels, which can get extra rewards after opening, and there will be thieves in some scenes

