Round 2 of Alan's dev blog has gone up. I'll be linking to this one as it seems it is too large to fit in the size of the announcement system! Head on over HERE to read it all with a small snippet below.
Ok, its half time in the Ireland-England game - 17-3 to Ireland. Abysmal. But enough of my problems!
Been another busy week, of course. Usual mad bunch of stuff going on. Helping finish up voice sripts for the in-game voice, due for recording shortly. Thanks to Tony and Chris for bits of language checking. Bill has been piling in the work on this one - we think you'll enjoy the end result - far more voice stuff than we've done before. And not on single mention of "dosh".
But my favorite of the week has been getting the armor penetration system into place. Well, I don't do the nasty codey stuff. Haven't writen a line of code in about 20 years - John is picking up the code on this piece. Probably helps that both of us are tread-heads...
So, for the tread-heads amongst us (the rest of you can gloss over this, if I go on too much)... I was re-re-working some of the mechanics and math involved earlier in the week, plus dredging up the data to go in place. Huge thanks by the way to a bunch of people off the forums who have helped provide data and expertise on this over the last couple of years - Jeff Duquette for one. Amizaur for another (we learnt to agree somewhere along the line). John and I were test-firing, using an anti-tank rifle against bits of the Panzer IV yesterday. The in-game math is bang on with the spreadsheet calcs and it actually all makes sense.
Remember to keep reading [url=http://forums.tripwireinteractive.com/showthread.php?p=719119#post719119]HERE