So a lot of you are probably wondering what has happened to all the maps that have been in the beta so far and what's been done to them.
We haven't been updating the maps in the beta but just swapping them out for new ones to test - with the exception of Gumrak. We'll, here's the list of major changes to the maps no longer in the beta.
Apartments
Move Allied spawn protection to be flush with the first set of objectives so the Germans can no longer get into the ravine and exit camp.
Allied forward spawn is moved closer to the cover so it cannot be seen from the 3 story windows across from it
Updated spawn protection warning times
Increased spawn on squad leader radius
Fixed Propaganda House objective overhead image for 16 players
Fixed various covernode issues
Barracks
Fixed recon plan not being able to be recalled multiple times
Reduced spawn protection times and fixed damage types
Fixed an issue where three spawns would show up for Germans
Lowered reinforcements for both teams (64 player version)
Spawn protection will no longer effect people who were attacking and objective and the objective is no longer active
Fixed various covernode issues
Fallen Fighters
Reduced spawn protection times
Add volumes to prevent tanks from getting stuck in some locations
Fixed various covernode issues
Fixed a few locations where players would get stuck
Grain Elevator
Moved Conveyor Tower objective towards Germans
Allied reinforcements properly get reset from 0 on round restart
Added fixed MGs for the germans that are pointed at the Grain Elevator
Artillery that hits the Grain Elevator building new properly suppresses players that are near the explosion
Germans now correctly get two spawn locations to choose from when attacking the Conveyor Tower
Decreased respawn time for Germans
Increased German reinforcement amount for 64 players
Decreased Allied reinforcement amount for 64 players
Fixed Allied spawn moving forward when the Allies recaptured the Conveyor Tower
Fixed map boundary excluding an unintended area in Fire Fight
Fixed various covernode issues
Gumrak
Moved German spawns away from the initial objectives
Increased resupply times to 2 minutes
Destructible trees are easier to knock over
Red October Factory
Fixed Allied tanks not being able to spawn properly
Fixed tank spawns that weren't working
Increased Allies reinforcements for 64 players
Fixed a window in the welding shed that when destroyed could not be passed through
Increased objective volume for the 1st objective to be easy to capture
Destructible trees are easier to knock over
Fixed recon plan not being able to be recalled multiple times
Fixed a few locations were players could get stuck
Fixed various covernode issues
I'll update this list as we update the current maps in the beta. One issue we're currently addressing is the performance on Pavlov's House.