With Rising Storm having entered the beta phase of its development life (this means that all the games features were implemented) the Rising Storm and Tripwire teams have declared war on the enemy known as "bugs". Some of them are the consequence of Rising Storm content and features (a natural part of the development cycle), but others have been lurking around striking at players for some time.
Today I am happy to bring to you a partial (but confirmed by QA) list of legacy issues that have been addressed. Many of these issues were reported by the community as major annoyances, and work continues on more of that list. (Note: A few non bugs on this list as well that we figured players would like)
The full patch notes can be found here: http://forums.tripwireinteractive.com/showthread.php?t=89916 (They did not fit in a Steam Announcement post.)
You asked for it, you got it: added whitelisted/fully ranked server settings to configure whether players can spawn with enemy primary weapons. The default setting allows only Heroes to spawn with enemy weapons. Additionally, default Hero numbers will be greatly reduced. The other settings are "no spawning with enemy primary weapons at all" and "Veterans and Heroes can spawn with enemy primary weapons (the original RO2 default). All three of these settings are allowed for whitelisted/ranked servers.
Another major annoyance for players (and us) was that just about every time we have updated RO 2, the single player content has broken (even though we made no changes to it). With the release of Rising Storm, that content will be rolled out of the multiplayer portion of the game and into its own application so that will not happen again (this also has the added benefit of saving space for those who only care about the multiplayer).
We are also keeping performance in mind as we move ahead, and the team is hard at work making sure the Rising Storm content plays and performs as well on clients and servers as the original Red Orchestra 2 content now does. With that in mind we plan to have a limited beta to test and monitor performance in the near future, so keep your eyes peeled for that!