Those moments defending in the Univermag (I was lurking on the second floor) got classic. I was looking down over the railing/through the railing, trying to nail any enemy that got in to the ground floor. Had about 3 guys up there with me - Chapel was watching the side entrance, someone else was firing down as well and there was another one firing down/watching the main staircase. The enemy had broken in the side entrance and Chapel had his hands full, so I was having to switch my attention between the ground floor and the entrance to my left. I remember emptying a whole magazine through a shelving unit downstairs to take out a couple of Germans, think I added a grenade down there for good measure, got clipped from Germans attacking from the left side and had to duck to cover to bandage and reload.
Then I was taking suppressing fire from downstairs, while trying to help Chapel out on the side entrance. Decision time - risk the suppressing fire and try and take out the guys on the left, or cover and risk them breaking in? I went for the aggressive option and got away with it, Chapel and I dropping a series of attackers on the left side. I think a grenade dropped him and I used mine up retaliating. I think the Germans used a reinforcement wave to add to the stress - then I started taking fire from the left again, turned and put a burst into one guy - and the guy behind him. Happy days!
And Firefight in the Apartments: I think even us old hands are thoroughly enjoying Firefight. It reminded me of one of the first things I enjoyed about FPS's in the first place - the Stalingrad map on the MoH (or was it the CoD?) demo. But this is different (better, of course). Bigger, more space, the fight tending to move around the map (scale again). While it allows lazy, evil people like me to camp and lurk, the focus of the fight moves enough that I either have to wait for it to shift back to where I'm lurking - or I have to move. I think its' success comes from a combination of the map design and the core mechanics of the game. Just with a different objective (pun unintended) to Territory or Countdwon. Simpler task, different focus - raw fun.
I hope the new testers are enjoying it as much as we are!