Hi all,
Once again, the demo has seen some major changes, including new features, bug fixes, balance changes, chain physics adjustments, as well as overall quality of life improvements.
Some of these changes include:
Major overhaul of havoc mode, making it a more playable experience for 4 players.
Major GPU, CPU, and RAM optimizations, meaning the Demo is now mostly playable on the Steam Deck (Using Potato Settings). UI scaling and inputs still need work to be fully Steam Deck-ready.
Introduction of Chain Magic - currently allows a flammable chain to be used at the end of the demo.
Improvements to chain physics consistency and predictability.
Still to improve:
Balancing in Havoc mode to make it more difficult, in line with the regular 2-player experience.
Enemy AI behaviours - fixing/reducing the "run off cliffs" issue (maybe still keeping it a little bit since it's pretty funny when it happens only occasionally).
Trident mode (3-player) needs a complete overhaul to be functional.
Further optimisation and primarily reduction of RAM usage.
Chain length stat to allow the levelling up of the total chain length.
Remappable controls (and a rework of the default mouse and keyboard scheme).
Hope to see lots of players giving feedback either here, on the forum, or using the Questionnaire:
