- If players lose more than a full level of experience, they can now have that xp restored (up to one level below their maximum xp) by becoming 100% well rested at the inn. This allows players to recover from excessive deleveling.
- The minotaur can now be properly fatigued.
- Vampire bats have been slowed a bit to allow players to run away from them.
- Normal satyrs now cause light sleep by playing their pipes. Elders still cause deep sleep.
- Human players now have intrinsic 40% deep sleep resistance. Before, players did resist deep sleep at 40%, but it was a special case done outside of the normal resistance framework. Now it works like any other resistance.
- Fixed the bind wounds resting bonus sometimes incorrectly showing up as 7.
- News and updates
- Aberoth
- Excessive deleveling recovery.