Modern Mode means modern bugs, but luckily also modern bug fixes. Enjoy the smoother experience!
- Camera direction shifts are more gentle now, perhaps helping with motion sickness? Let us know!
- On startup, Steam will properly credit you for any missing achievements.
- "Take a Break" achievement no longer fails if you use a pointy hat.
- Pteros are now capped at 25 total, but trying to summon more now heals them all to full health.
- Logs no longer accept non-human riders.
- Fixed a crash that occurred if you died while riding a log, and the log then crashed into things before you finished dying.
- Fixed possible crashes if Octon Juice goes off the map.
- Fixed CPU usage spiking in the credits screen.
- Modern Mode
- The Skill Reset button is now always shown in the menu, with a message explaining you can only use it in the overworld.
- Energy Barrage: Energetic Casting now makes the damage ramp up by 2% per 'shot', up to 300%, until you stop firing.
- Otto Siko: No longer fires off seekers when you fail to cast Armageddon, during Armageddon, with the Mana Gettin' skill.
- Fixed falling in water with exactly 10 life left breaking the game.
- Chapter 1
- Beginnerton: The villager who explains how to cast spells now has a modern explanation of it, instead of repeating his classic speech.
- Beginnerton: You can no longer shoot the shootable target from inside the house.
- Beginnerton: The shootable wall no longer looks the same as the pushable wall.
- Chapter 2
- Mush-Aid: The button that you step on, and enemies can't, now looks different from the ones for enemies.
- Spiders' Lair: the ghost spitter can no longer be killed, and cannot reach the skill shard.
- The Hidden Temple: The entry puzzle is now 1/3 solved for you, very modern!
- Haunted Woods: all spells cost 1 now when they are blocked by ghosts, so you don't have to watch which spell you are using.
- Chapter 3
- The Gatehouse: fixed a single bad tile that was impassable for no reason.
- The Guest Chambers: You can now exit The Skeletal Path multiple times.
- The Vault: Enemies can no longer trigger switches, which made it difficult to complete.
- Twisty Passages, All Alike: It is no longer possible for the spikey sign to go weird and cause a hole to appear in a wall.
- Hot To Go: Shooting Peeping Bombs no longer resets your position.
- Hot To Go: The trigger area for feeding a villager is now bigger, so you can't skip past it using Berserk.
- Hot To Go: Prevented collectibles from spawning in unreachable areas.
- Chapter 4
- Horkboxes (and possibly elsewhere): Changed how you are repositioned after triggering a speech dialog, fixing an infinite conversation.
- Classic Mode
- Mush-Aid: Added the 'soft lock protection' similar to Modern Mode.
- Surprise guest monsters have returned to Classic Mode.
- 1999 Mode
- You can no longer burn down trees, since you couldn't do that in 1999.
- The Vault: Giving Up after getting the spell no longer prevents you from re-entering.
- Challenge Mode
- Earning Challenge mode is now possible by getting 100% in any mode, not just Modern mode.
- Swamp Stew: You no longer earn the star for good cooking if you fail for technical reasons.