Developer postOriginal post (opens in a new tab)

Better Late Than DEAD... It Lives, Very Soon!

We are fast approaching the Early Access launch of Better Late Than DEAD. We’d like to thank many of the community members for getting involved in the forums to offer support and suggestions. We have a long road ahead of us and we are at an early stage that allows us to really truly take on your feedback.

We also have a special piece of news. We were anticipating a release for MAC later on, but I can confirm that the MAC build will also be available tomorrow too. Of course, standard SteamPlay rules work here, if you buy it on PC you get the mac build and vice versa!

Better Late Than DEAD will launch at the following times:

PDT 3am
CDT 5am
BST 11am
CEST 12pm
EEST 1pm
AEST 8PM

And will cost around $6.99/£4.99 (Launch week discount will be added too!)
To whet your appetite, the game will begin with a comic story. We’ve made this live and you can view it below:

https://www.youtube.com/watch?v=B8kuiqf7T8A

We are also preparing a development roadmap to release ahead of the launch. I am working with the development team on this to factor in a decent timeframe for features but also to discuss regularly every player suggested comment so that we can implement these features into our development plan. I’m hoping to reveal how we are planning to select features, but suggestions will be prioritised and based on time required. We will try to be as open as possible with this procedure to keep everyone in the loop.

We will read and respond to as many posts in the forums as possible, so please continue to make suggestions as to how we can improve the game.

We will need to work on optimisation early on, this is high priority so we would like your assistance with this. When playing, if you experience performance issues, please get in touch with us via email at [email protected] with your computer specs and details of the types of performance you are getting. We hope to of course, conquer this issue so your help is invaluable.

We have three months of planned content and improvements to make for Better Late Than DEAD. However, the list below is what we can achieve BEFORE we even consider working on player feedback. We’ve left room in our schedule to implement player suggestions so this will be the bare minimum we can develop.

Development roadmap

- Sleep system
- Trap system
- Bow and arrow (combat and crafting)
- Aquatic animals, yes including sharks!
- New Items
- New crafting recipes
- More island details
- Keybinding
- Better server handling (saving, loading, optimization, etc)
- Dedicated server
- More characters visual on multiplayer
- Game story enhanced and evolved upon
- Bug fixes (This is early access after all!)
- Optimization (Very important, please help us with this!)

There's a lot of stuff here, and I'm pretty sure I missed a bunch, but myself and the team will be around to answer questions and to update you with progress. We are really looking forward to working with you all to make a fun game.