

Added
New character interaction menu: interacting with an NPC now allows you to choose between starting a dialogue, presenting a clue or a character, inspecting them, or leaving the interaction
New NPC Interaction tutorial introducing this system
Clue presentation system allowing players to present clues to characters, with unique reactions depending on the clue presented
Character presentation system allowing players to unlock related dialogue options
New first interaction with John when playing as Aida
Improved
Updated the engine to Unity 6.5.6
Silas' textures and model
The Journal can now be navigated using a controller
Characters spotted in rooms while moving are now immediately revealed on the map
Movement on the map now follows accessible rooms more naturally
General lighting
Character positioning in the murder scene
John's beard color and detection area
Rendering of certain materials and edge lighting effects
Narrator identification and localization of certain dialogues
Collisions of certain elements in the Great Hall
Hover highlights on certain elements in Albert's Office and the Dining Room are now more precise
Graphical optimization of the wind shader
Fixed
Visual issues with Eleanor's sprite
Story progression getting blocked after successfully persuading Eleanor
Some questions during the first interaction with Eleanor
Cursor detection during state changes
Events sometimes remaining active briefly after the loading or startup screen
Highlights remaining active on certain locked elements
Some highlights being too strong
Incorrect use of formal and informal address in some dialogues
Player mode exit after a dialogue now waits for the Cinemachine transition to finish
Dialogue voices are now correctly stopped when changing language
Bugs
(tracking in progress)
Missing
Credits.
Progression sound effects.
Stinger sound effects.
