🌠 NEW: Meteor System on the Land HUD
Live meteor counter now displayed on the Land Map screen — shows remaining/total meteors for the current land at all times.
Updates in real time as meteors are consumed.
🌀 NEW: Speed-Up Radial Blur
Brand-new fullscreen post-process effect that triggers when you crank the time scale.
Bound to X— instant, smooth, and shareable.
💸 Multiplayer Bidding Soft-Lock — FIXED
Squashed a long-standing soft-lock where players could get permanently stuck on the "complete fuel bidding" tooltip across lands in multiplayer.
Root cause: stray bidding broadcasts from previous lands during result-screen transitions left stale data on the client.
Fix: Stale bidding entries stamped for a different land are now dropped, and the matching "ended" broadcast can recover from the previous-land race condition.
🪐 Planet Map QoL
Lands completed by other players now hide automatically from your planet map -no more clicking dead entries.
Clicking a bidding land entry now properly deselects, instead of locking your map to it.
Land entries no longer become un-interactable when selected - you can change your mind freely.
🏙️ Town Flow Highlight Order Fixed
After completing a land, the highlight now correctly steers you to Fuel Bidding first, then Land Bidding.
This fixes the "where do I go next?" confusion many players hit between lands.
💰 Economy Rebalance — Cost Increases
The economy has been retuned for longer, more meaningful upgrade arcs:
Pipe Extraction Upgrades:
Level 0: 1,250 → 1,500
Level 1: 2,500 → 3,000
Level 2: 3,750 → 5,000
Level 3: 5,000 → 7,500
Level 4: 6,250 → 10,000
Refinery Vacuum Upgrades:
Level 1: 15,000 → 25,000 (+67%)
Level 2: 30,000 → 50,000 (+67%)
Level 3: 50,000 → 75,000 (+50%)
🚛 Vehicle Buffs — Pickup & Dump
Vehicle capacity multipliers all bumped up, so the rebalanced costs above hit harder if you go wide on logistics:
Level 2: 1.4× → 1.6×
Level 3: 1.6× → 1.8×
Level 4: 1.8× → 2.0×
Level 5: 2.0× → 2.5×
⚔️ Attack Tuning
Silo Lock duration: 20 → 15 days (less oppressive against rivals)
Sonic Bomb duration: 20 → 10 days (halved — vehicles bounce back faster)
🛢️ Drill Storage Tightened
Drill nuice cap reduced (1.2 → 1.0) -pushes players toward more frequent vehicle pickups and faster logistics chains.
🎁 More Loot Per Land
Singleplayer planet generation: lootbox count per land increased from 3 → 5. More rewards, more often.
🧹 Removed: Scanner Mine
The Scanner Mine upgrade tree has been retired
