(Direct link, just in case)
Here’s a look at our spear fishing mechanic - now supported by a reactive water system.
The water responds to:
– fish movement
– player movement
– thrown objects like spears or rocks
It’s intentionally hard to hit a moving fish - especially with imprecise tools and physical aiming. But when it works, it feels earned.
This is still early and rough: some visual bugs remain, the spear is a placeholder, and wave settings need adjustment. But the interaction is starting to come together - and we’re excited to show you how it’s evolving.
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