Scarcity is a basic need of a man, and updates are a basic element of development. Hence a small patch update to fix few glitches and oddities is released. Find changelog below -- and adventures ahead.
3.30 patch 1 changelog:
- fixed [rare condition]: items/materials being worked on not always removed properly
eg. trunk not removed when carved into log, or berry shrub not emptied despite of being picked
- fixed [rare condition]: difficulty to produce colon symbol (:) on some keyboards
- fixed: disappearing animal leashes
- fixed: some NumLock related hassle when playing with NumLock ON
* double numbers getting produced in text input fields when using numpad to type numbers with NumLock ON
* number binded commands (eg. attack commands) occasionally getting triggered when moving around
* jumpy target selection by keyboard if NumLock was ON
- fixed: some knives mentioned belonging to (old) group of daggers when examining them in inventory
In action dagger classified weapons still use the knife skill, so this was mostly a mere description hassle.
- fixed [rare condition]: consuming clothes instead of food
Happened when switching windows while [e]at menu was open.
- fixed [OS X]: map refresh problems in target selection with FAST_TARGET_CURSOR mode on
- tweaked: NIGHT BRIGHTNESS setup option maximum value increased to 60 (was 30)