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3.30 patch update 1 released

Scarcity is a basic need of a man, and updates are a basic element of development. Hence a small patch update to fix few glitches and oddities is released. Find changelog below -- and adventures ahead.

3.30 patch 1 changelog:

- fixed [rare condition]: items/materials being worked on not always removed properly

eg. trunk not removed when carved into log, or berry shrub not emptied despite of being picked

- fixed [rare condition]: difficulty to produce colon symbol (:) on some keyboards

- fixed: disappearing animal leashes

- fixed: some NumLock related hassle when playing with NumLock ON

* double numbers getting produced in text input fields when using numpad to type numbers with NumLock ON
* number binded commands (eg. attack commands) occasionally getting triggered when moving around
* jumpy target selection by keyboard if NumLock was ON

- fixed: some knives mentioned belonging to (old) group of daggers when examining them in inventory

In action dagger classified weapons still use the knife skill, so this was mostly a mere description hassle.

- fixed [rare condition]: consuming clothes instead of food

Happened when switching windows while [e]at menu was open.

- fixed [OS X]: map refresh problems in target selection with FAST_TARGET_CURSOR mode on

- tweaked: NIGHT BRIGHTNESS setup option maximum value increased to 60 (was 30)